Command a versatile 6-model Adeptus Astartes Kill Team! Choose a primary & secondary Chapter Tactic to tailor your squad's playstyle—from melee-focused Aggressive to stealthy or sharpshooting. Operatives are tough with 3+ saves, 12-18 wounds, and can perform two Shoot or two Fight actions per activation. Adapt mid-game with Combat Doctrines and ploys like Shock Assault for brutal charges or Transhuman Physiology for resilience. Whether you favor bolt rifles at range or chainswords up close, this team excels at any range and can counterattack regardless of order!
Core Abilities
Unusual Shooting
Eliminator Sniper: Bolt Sniper Rifle (Executioner) [Seek Light]Eliminator Sniper: Optics: enemy operatives cannot be obscured when shootingAuspex: enemy operatives within 8" cannot be obscured when shooting
Unusual Melee
Super Conceal
Out of Order Movement
Astartes: allows counteraction regardless of order during opponent's activationFirefight Ploy: Wrath of Vengeance: free action during counteraction in opponent's activation
Activation Manipulation
APL Modifiers
Thunder Hammer [Stun]
Bitter Demise
Block Rerolls
Damage Reduction
Operative: Iron Halo: ignore normal damage once per battleRule Name: Hardy: reduce damage by 1 when retaliating against 3+ damage
Faction Rules
- Chapter Tactics: Select primary and secondary tactics for Angel of Death operatives each battle.
- Aggressive: Melee weapons gain the Rending weapon rule.
- Dueller: Normal successes can block critical successes in melee.
- Resolute: Ignore APL changes and Shock weapon rule effects.
- Stealthy: Retain additional or critical cover saves when shot.
- Mobile: Fall Back costs 1 less AP; can Charge from enemy control range.
- Hardy: Defence dice 5+ are critical successes; reduce high damage in melee.
- Sharpshooter: Bolt weapons gain Accurate 1 and Severe when not moving.
- Siege Specialist: Ranged weapons have Saturate; enemy cannot assist in melee.
- Astartes: Perform two Shoot or Fight actions per activation; can counteract regardless of order.
Strategic Ploys
- Combat Doctrine: Gives Balanced weapon rule based on selected doctrine.
- And They Shall Know No Fear: Ignore stat changes from being injured.
- Indomitus: Discard one fail to retain a success.
- Adaptive Tactics: Change secondary CHAPTER TACTIC until turning point end.
Firefight Ploys
- Adjust Doctrine: change selected combat doctrine
- Transhuman Physiology: retain normal success as critical
- Wrath of Vengeance: perform additional free action on counterattack
- Shock Assault: gain Shock rule and bonus damage
Equipment
- Purity Seals: Discard one fail to retain another as success when shooting, fighting, or retaliating.
- Chapter Reliquaries: Use Wrath of Vengeance ploy for 0CP with Engage order operative.
- Auspex: Enemies within 8" cannot be obscured when shooting with this operative.
- Tilting Shields: Opponent cannot retain attack dice less than 6 as criticals in fight or retaliation.
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Check the full faction rules for complete details.