Angels of Death

SecuritySeek & Destroy
KILL GRADE [6]
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What to Know

Command a 6-model Angel of Death kill team, each a versatile powerhouse with 3 APL. Choose two Chapter Tactics to tailor your playstyle—Aggressive for melee rending, Sharpshooter for bolt weapon accuracy, or others for defense/mobility. The Astartes rule lets operatives double-shoot or double-fight, excelling at both ranged and close combat. With 3+ saves and 12-18 wounds, they're tough and adaptable, backed by ploys like Combat Doctrine for Balanced weapons and Transhuman Physiology for critical saves. Customize your leader and five operatives from Intercessors, Assault variants, a Heavy Gunner, or an Eliminator Sniper to dominate any mission!

Core Abilities

Unusual Shooting
Eliminator Sniper: Bolt Sniper Rifle (Executioner) [Seek Light]Eliminator Sniper: Optics: enemy operatives cannot be obscuredAuspex: enemy operatives within 8" cannot be obscured when shooting
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Wrath of Vengeance: free 1AP action during counteraction in opponent's activation
Activation Manipulation
APL Modifiers
Thunder Hammer [Stun]Firefight Ploy: Shock Assault: Gives Shock weapon rule to melee weapon.
Bitter Demise
Block Rerolls
Damage Reduction
Operative: Iron Halo: ignore one normal damage per battleFaction Rule: Hardy: reduce first normal damage of 3+ by 1 when retaliating

Faction Rules

  • Chapter Tactics: Select primary and secondary tactics for Angel of Death operatives each battle.
  • Aggressive: This operative's melee weapons have the Rending weapon rule.
  • Dueller: Normal successes can block critical successes in melee.
  • Resolute: Ignore APL changes and Shock weapon rule effects.
  • Stealthy: Retain additional cover saves or upgrade one to critical success.
  • Mobile: Fall Back costs 1 less AP and Charge can leave control range.
  • Hardy: Defence dice 5+ are critical successes; reduce high normal damage once.
  • Sharpshooter: Bolt weapons gain Accurate 1 and Severe if not Charging, Falling Back, or Repositioning.
  • Siege Specialist: Ranged weapons have Saturate; enemy operatives cannot assist in melee.
  • Astartes: Perform two Shoot or two Fight actions per activation; can always counteract.

Strategic Ploys

  • Combat Doctrine: Grants Balanced weapon rule based on selected doctrine.
  • And They Shall Know No Fear: Ignore injury stat changes for friendly operatives.
  • Indomitus: Discard one fail to convert another to success.
  • Adaptive Tactics: Temporarily change secondary chapter tactic.

Firefight Ploys

  • Adjust Doctrine: change selected combat doctrine
  • Transhuman Physiology: retain normal success as critical
  • Wrath of Vengeance: perform additional free action on counterattack
  • Shock Assault: gain Shock rule and bonus damage

Equipment

  • Purity Seals: Discard one fail to retain another as success when shooting, fighting or retaliating
  • Chapter Reliquaries: Use Wrath of Vengeance ploy for 0CP with Engage order
  • Auspex: Enemies within 8" cannot be obscured when shooting
  • Tilting Shields: Opponent cannot retain attack dice below 6 as criticals in fight/retaliation

No rules commentary available for this faction yet.