Meet the Blades of Khaine! This 8-operative Aeldari kill team brings specialized Aspect Warriors to the table. Dire Avengers are your shooty backbone with lethal shuriken weapons. Howling Banshees are fast melee specialists who can charge, fight, and reposition with incredible mobility. Striking Scorpions are stealthy ambushers who strike from concealment. With Aspect Techniques allowing unique tactical plays each turn, they're a high-skill, high-reward team that excels at controlling engagements through speed and precision. Get ready to dance through the battlefield!
Core Abilities
Unusual Shooting
Faction Rule: Shriek-That-Kills: adds weapon with Seek LightFaction Rule: Scorpion's Eye: shuriken pistol gains Seek Light
Unusual Melee
Super Conceal
Out of Order Movement
Strategic Ploy: Dance of Death: swap two operatives' positions in Strategy phaseRule: Strike and Fade: free Dash after incapacitating enemy during retaliation
Activation Manipulation
Rune of Prophecy: add or subtract D3 from initiative roll to influence activation order.
APL Modifiers
Shriek-That-Kills: Ranged weapon with Stun
Bitter Demise
Block Rerolls
Firefight Ploy: Contempt: opponent cannot re-roll attack dice
Damage Reduction
One with the Gloom: operative with Conceal order in cover cannot be targetedScream-That-Steals: resolve a success early to block in fight sequenceUnstinting, Immovable: discard a defense fail to retain a success when shotStrategic Ploy: Forewarned: re-roll defense dice of one resultFirefight Ploy: Contempt: prevent enemy attack dice re-rollsRune of Shielding: ignore normal damage from an attack once per battleWraithbone Talisman: discard a fail to retain a success in combat
Faction Rules
- Aspect Techniques: Use one matching Aspect Technique per activation, limited by turning point.
- The Woe: After incapacitating an enemy in fight, perform a free Charge action with remaining move.
- Rain of Tears: After critical hit in fight, end sequence and perform free Fall Back up to 3 inches.
- Scream-That-Steals: Resolve one success early to block during fight or retaliation.
- Acrobatic: Ignore vertical distances, move through enemies, and limit Charge move during movement actions.
- Shriek-That-Kills: Use Shriek-That-Kills ranged weapon with Saturate, Seek Light, Stun, and Torrent during Shoot.
- The Slicing Hurricane: Perform Shoot action during Reposition with specified weapons and use remaining move.
- Vigilance of the Avenger: Shuriken weapons gain Lethal 5+ during Shoot action.
- Death of a Thousand Blades: Shuriken weapons gain Torrent 2 inches with one secondary target during Shoot.
- Unstinting, Immovable: Discard one fail to retain another as success when shot at with two or more fails.
- Raging Heat of the Dying Flame: Ignore injury stat changes until next activation.
- Strike and Fade: After incapacitating enemy, change to Conceal and perform free Dash action.
- Patient Stalk, Sudden Blow: Move near enemies during Reposition and inflict D3+2 damage on one.
- Scorpion's Eye: Shuriken pistol gains Seek Light during Shoot action.
- Merciless Strikes: After first critical hit in fight, melee weapon gains Shock for the sequence.
- One with the Gloom: Cannot be targeted while in cover with Conceal order, except within 2 inches.
Strategic Ploys
- Forewarned: Reroll one defence dice result when shot at
- Ruthless Poise: Melee weapons gain Ceaseless against ready enemies
- Dance of Death: Swap positions of two friendly operatives within 6 inches
- Khaine's Vengeance: Ranged weapons gain Ceaseless against expended enemies
Firefight Ploys
- Bladewind: perform two Fight actions
- Starfall: perform two Shoot actions
- Contempt: prevent enemy attack dice rerolls
- Fading Light: Fall Back for 1 less AP
Equipment
- Rune of Prophecy: Once per battle, adjust initiative roll by D3
- Rune of Shielding: Once per battle, ignore normal damage from one attack
- Wraithbone Talisman: Once per turning point, discard one fail for a success
- Rune of Foresight: Gain 1 CP in turning point equal to D3 roll