Battleclade

InfiltrationSeek & Destroy
KILL GRADE [5]
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What to Know

The Adeptus Mechanicus's BATTLECLADE kill team (6-8 operatives) is a synergistic shooting force. Their Noospheric Network rule lets Servitors spend 1AP to give another operative a free 1AP action, enabling devastating combos. They're tough with saves of 3-4 and 8-11 wounds, but slow at 5-6" move. Focus on ranged dominance with heavy weapons like meltaguns and heavy bolters, supported by unique actions like the Auto-Proxy's Gaze of the Omnissiah for ignoring cover. Use the Breacher Servitor to overcome terrain and the Technomedic to prevent casualties. Master their network to outmaneuver and outshoot your foes!

Core Abilities

Unusual Shooting
Auto-Proxy Servitor: Gaze of the Omnissiah: grants Seek Light and ignores obscuring
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Mechanosuture Array: free Dash interrupt when saving ally from incapacitationOperative: Seeker of Divine Arcana: immediate free Fall Back or Reposition
Activation Manipulation
Rule: Noospheric Network: transfer power for free operative actionOperative: Servitor Underseer: Network Override: immediate action for another SERVITOR
APL Modifiers
Gun Servitor: Heavy arc rifle [Stun]
Bitter Demise
Operative: Mechanosuture Array: Prevents incapacitation, keeps operative at 1 wound.
Block Rerolls
Damage Reduction
Strategic Ploy: Incantation of the Iron Soul: subtract 1 damage on 5+ D6 roll if damage is 3+.

Faction Rules

  • Noospheric Network: Spend 1AP to let another BATTLECLADE operative perform a free 1AP action with limited movement.

Strategic Ploys

  • Noospheric Possession: Servitors gain Accurate 1 near certain operatives.
  • Duty of Reclamation: Free Command Re-roll for operatives contesting objectives.
  • Incantation of the Iron Soul: 5+ save reduces high damage by 1.

Firefight Ploys

  • System Exorcism: Cannot regain wounds or ignore injury effects.
  • Servile Surrogacy: Servitor uses target's cover status for Shoot actions.

Equipment

  • Electromantic Capacitors: Enhances retaliation for ready Battleclade operatives
  • Neurocyclic Reserve Cells: Allows free power transfer with action restrictions

Rules Commentary

Q:
If a friendly operative has counteracted as a result of the Noospheric Network faction rule, can it go on guard later in the turning point during its activation?
A:
No.
Q:
If my opponent uses a rule that would cancel or interrupt when I would activate an operative (e.g. NEMESIS CLAW Vox Scream, MANDRAKE DIRGEMAW Haunting Focus), can I use the System Exorcism firefight ploy to stop my opponent’s rule from taking effect?
A:
Yes. System Exorcism can be used anywhere within the ‘would activate’ rule resolution order, including before interrupt effects or after firefight ploys, taking precedence over such rules and the player with the initiative deciding.
Q:
Does the Remote Access firefight ploy allow the friendly TECH-PRIEST operative to place a marker within 4", rather than within its control range?
A:
No.
Q:
Can you NETWORK COUNTERACT if your opponent doesn’t have any ready operatives remaining to activate?
A:
Yes.
Q:
How does the System Exorcism firefight ploy interact with rules that apply an effect to operatives only while they are within a specific area (e.g. DEATH KORPS Gas Bombardment)?
A:
System Exorcism has no effect in these scenarios.
Q:
When using the System Exorcism firefight ploy to remove a rules effect where multiple identical tokens can be given to an operative (e.g. HEARTHKYN SALVAGER Grudge), do I remove all of those tokens or one?
A:
All of those tokens.

Operative Selection

  • Servitor Underseer: Master-controller. Can generate CP with Datacoronal Accumulator and perform Network Override actions.
  • Gun and Combat Servitors: Provide ranged damage output. Various options available for different targets.
  • Breacher Servitor: Can use Breach action to overcome speed deficits.
  • Auto-Proxy Servitor: Support operative. Improves shooting with Achillan Eye rule and Gaze of the Omnissiah action; extends reach for Servitor Underseer.
  • Technoarcheologist: Leader of the kill team. Independent operative used for claiming objectives and setting up plays with Seeker of Divine Arcana rule.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment