Blooded

InfiltrationSeek & Destroy
KILL GRADE [12-14]
Ops12345
122571012
133581113
143681114

What to Know

Meet the Blooded: a 14-strong Chaos kill team that thrives on aggression! They're a versatile mix of melee brutes like the Butcher and Ogryn, and shooters like Gunners and Sharpshooters. Their unique Blooded tokens reward you for casualties, granting Accurate 1 to operatives and unlocking the powerful Gaze of the Gods for critical hits. Ploys like Glory Kill and Reckless Aspirant push you into enemy territory, while Bitter Demise punishes foes even in death. They're not the toughest (5+ save, 7-16 wounds), but they're fast (6" move) and hit hard up close. Play them aggressively to earn Khorne's favor!

Core Abilities

Unusual Shooting
Firefight Ploy: Callous Disregard: allows shooting with friendly operatives in control range
Unusual Melee
Super Conceal
Out of Order Movement
Trooper: Group Activation: activate another Trooper before opponent's activation.
Activation Manipulation
Operative: Group Activation: activate another TROOPER before opponent's turn.
APL Modifiers
Commsman: +1 APL to friendly operative via SIGNAL action.Firefight Ploy: Moment of Repute: +1 APL to operative under GAZE OF THE GODS.
Bitter Demise
Operative: Explosive Demise: on incapacitation, inflict D3+2 or D6+2 damage within 2".Operative: Wretched: when incapacitated in Fight, strike enemy for damage before removal.Strategy Ploy: Bitter Demise: on incapacitation, roll D3 to inflict damage on enemy within 2".
Block Rerolls
Faction Equipment: Sinister Trophies: cannot reroll attack dice results of 1
Damage Reduction
Operative: Corpseman: Fortified: subtract 1 damage on 5+ from attacks with 3+ damage.Operative: Thug: Tough: Normal damage of 3+ inflicts 1 less damage.Operative: Trench Sweeper: Shielding: re-roll defence dice when shot to reduce damage.Operative: Sharpshooter: Camo Cloak: retain one additional cover save when shot.Strategic Ploy: Malevolent Grit: re-roll one defence dice when shooting friendly Blooded.

Faction Rules

  • Blooded: Gain Blooded tokens for various conditions, assign to operatives for Accurate 1, and enable Gaze of the Gods for critical success retention.

Strategic Ploys

  • Reckless Aspirant: Accurate 1 or Punishing weapon rule in enemy territory.
  • Glory Kill: Ceaseless or Relentless weapon rule against target.
  • Malevolent Grit: Reroll one defence dice when shot.
  • Bitter Demise: Inflict D3 damage on death if conditions met.

Firefight Ploys

  • Moment of Repute: add 1 to APL for activation
  • Callous Disregard: ignore friendly control, damage friend on fail
  • Reward Earned: gain BLOODED token on enemy kill
  • Dark Favour: redirect attack to another friendly

Equipment

  • Sinister Trophies: Enemies cannot reroll attack dice of 1 against nearby Blooded with tokens.
  • Chaos Sigil: Reward Earned ploy costs 0 CP.
  • Symbols of Bloody Worship: Regain 1 wound after damaging enemies and ending an action.
  • Wicked Blades: +1 damage to bayonet, bayonet & shield, and improvised blade weapons.

Operative Selection

OPERATIVES

  • ↘ 1 Blooded 💀 CHIEFTAIN operative with one of the following options:

    • Autopistol or laspistol; chainsword or power weapon
    • Bolt pistol; chainsword
    • Boltgun; bayonet
    • Plasma pistol; improvised blade [2]
  • ↘ 9 Blooded 💀 operatives selected from the following list:

    • BRIMSTONE GRENADIER
    • BUTCHER
    • COMMSMAN
    • CORPSEMAN
    • FLENSER
    • GUNNER with bayonet and flamer [1]
    • GUNNER with bayonet and grenade launcher [1]
    • GUNNER with bayonet and meltagun [1]
    • GUNNER with bayonet and plasma gun [1,2]

CONTINUES ON OTHER SIDE

SHARPSHOOTER[1]

THUG

TRENCH SWEEPER

TROOPER

  • ↘ 4 Blooded 💀 operatives selected from the following list:
    • ENFORCER (counts as two selections)
    • OGRYN (counts as two selections)
    • TROOPER

Other than TROOPER operatives, your kill team can only include each operative on this list once. 1 You cannot select more than three of these operatives combined.

2 You cannot select this option and this operative.

In other words, you can only have one operative with a plasma weapon.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment