The Blooded faction excels at aggressive, close-quarters combat by earning Blooded tokens through incapacitations, which grant powerful weapon bonuses and can trigger the Gaze of the Gods for devastating critical hits, rewarding bold offensive play and sacrifice.
Core Abilities
Faction Rules
- BLOODED: Gain Blooded tokens for incapacitations, granting Accurate 1 and potential critical success boost.
Strategic Ploys
- Offering to the Gods: Gives Ceaseless or Relentless against target enemy.
- No Coward Can Earn Glory: Gives Accurate 1 or Punishing in enemy territory.
- Favour of the Dark Gods: Reroll one defence dice when targeted.
- Bitter Demise: Inflict D3 damage on death to nearby enemy.
Firefight Ploys
- Turn Their Guns: inflict damage on friendly operative on failed hits
- Infernal Swiftness: add 1 to APL for activation
- Reward Earned: gain Blooded token on enemy incapacitation
- Spared from Death: redirect attack to another friendly operative
Equipment
- CHAOS SIGIL: Reward Earned ploy costs 0 CP.
- SINISTER TROPHIES: Enemies cannot reroll attack dice of 1 near Blooded tokens.
- SYMBOLS OF BLOODY WORSHIP: Regain 1 wound after damaging enemies in an action.
- WICKED BLADES: +1 damage to bayonets and improvised blades.