Brood Brothers

InfiltrationSecurity
KILL GRADE [10-14]
Ops12345
10246810
11247911
122571012
133581113
143681114

What to Know

Brood Brothers bring 13+ operatives of hybrid versatility! Their Crossfire rule lets you stack tokens on enemies for re-rolls, enhanced by ploys like Uprising for early advantage. Flexible roster with shooty Gunners (plasma, flamer, melta) and melee specialists like Knife Fighter. Average speed (6" move) and toughness (5+ save, 7 wounds), but ploys like Embedded boost survivability. Unique tricks: Iconward's Cult Icon for objective control, Medic's clutch saves, and Sapper's explosives. Choose a Broodcoven leader (Magus, Patriarch, or Primus) for psychic power or brute force. A tactical team that rewards coordination and adaptive play!

Core Abilities

Unusual Shooting
Firefight Ploy: Ruthless Coordination: determine cover and obscuring from another friendly operative
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Insidious: free Dash after activation, before nextOperative: Broodmind Devotion: free 1AP action when operative incapacitatedOperative: Medic!: free Dash when preventing incapacitationEquipment: Covert Guises: free Reposition before first turn
Activation Manipulation
Operative: Group Activation: activate another Brood Brother Trooper before opponent activatesOperative: Group Activation: activate another Psychic Familiar before opponent activatesOperative: Jam: delay enemy activation until last or after D6 activations
APL Modifiers
Brood Brother Iconward: Cult Icon increases friendly APL when contesting markers.Brood Brother Medic: Medic! reduces APL by 1 for self and target.Brood Brother Vox-Operator: Signal adds 1 APL to nearby friendly operative.Magus: Telepathic Overload reduces enemy APL by 1.
Bitter Demise
Operative: Broodmind Devotion: Allows free action before removal when incapacitated.Operative: Medic!: Prevents incapacitation, restores to 1 wound.Operative: Final Defiance: Free Explosives action on incapacitation.Rule: Cult Devotion: Inflicts damage on enemy when operative is incapacitated.
Block Rerolls
Damage Reduction
Operative: Devoted: ignore damage from one normal success.Operative: Resilient: -1 damage from normal damage 3+ attacks.Equipment: Cult Talisman: retain normal save as critical to reduce damage.Strategic Ploy: Embedded: retain additional cover save to ignore damage.

Faction Rules

  • Crossfire: Place tokens on enemies; remove tokens to reroll attack dice.

Strategic Ploys

  • Pervasive: ignore first 2" vertical climb distance
  • Embedded: retain one additional cover save from Heavy terrain
  • Uprising: gain Crossfire token on target when changing order to Engage
  • Cult Devotion: strike enemy on death with unresolved success roll

Firefight Ploys

  • Ruthless Coordination: determine cover from another visible friendly operative
  • Unquestioning Loyalty: redirect attack from leader to nearby broodguard operative
  • Idolisation: upgrade one attack die result when near leader
  • Insidious: friendly operative performs free Dash after activation

Equipment

  • Covert Guises: Free Reposition for some BROODGUARD operatives near drop zone
  • Cult Talisman: Retain normal success as critical success against BROOD BROTHER operatives
  • Cult Knives: Provides melee weapon for BROODGUARD operatives
  • Lookout: Place Crossfire token on visible enemy operative

Rules Commentary

Q:
If my operative isn't injured at the start of the action and then is incapacitated, when rolling a D6 for the Cult Devotion strategy ploy, do I worsen the Hit stat of the weapon by 1 as a result of being injured?
A:
No, as an operative's stats don't change during an action.
Q:
How does the Ruthless Coordination firefight ploy interact with an enemy operative that's wholly within an area of smoke, when the friendly operative that intervening is determined from is within 2" of that enemy operative?
A:
Smoke grenades and similar rules (e.g. MANDRAKE Weave Darkness) have no effect in this scenario.

Operative Selection

OPERATIVES

  • 1 BROOD BROTHER COMMANDER operative with one of the following options:

    • Bolt pistol; chainsword and claw
    • Drum-fed autogun; bayonet
    • Laspistol; power weapon and claw
  • 9 BROOD BROTHER operatives selected from the following list:

    • GUNNER with plasma gun and bayonet [1]
    • AGITATOR
    • GUNNER with flamer and bayonet [1]
    • GUNNER with grenade launcher and bayonet [1]
    • ICONWARD
    • KNIFE FIGHTER
    • MEDIC
    • SAPPER
    • SNIPER[1]
    • GUNNER with meltagun and bayonet [1]
    • TROOPER
    • VETERAN
    • VOX-OPERATOR
  • 3 BROOD BROTHER operatives selected from the following list [3]:

    • 2 PSYCHIC FAMILIAR operatives (still counts as one selection)
    • MAGUS (counts as two selections) [2]
    • PATRIARCH (counts as three selections) [2]
    • PRIMUS (counts as two selections) [2]
    • TROOPER

Other than TROOPER operatives, your kill team can only include each option on this list once. 1 You cannot select more than three of these operatives combined.

2 Your kill team can only include up to one BROODCOVEN operative. If one of these operatives is selected for deployment, your COMMANDER operative loses the LEADER keyword for the battle.

3 Up to three times, instead of selecting one of these operatives, you can select one BROOD BROTHER ploy to cost you 0CP for the battle. Note that 'counts as' selections still apply; for example, if you select a PATRIARCH operative, you could not do this.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment