The Canoptek Circle faction controls the battlefield through their Obelisk Node Matrix, creating zones where their constructs gain enhanced abilities while weakening enemies within the matrix. Their playstyle revolves around strategic marker placement and positioning to maximize buffs for their Canoptek operatives while imposing penalties on opponents.
Core Abilities
Faction Rules
- OBELISK NODE MATRIX: Place and move node markers to control objectives and grant Accurate 2 and +1 APL to Canoptek Circle operatives in the matrix.
Strategic Ploys
- HYPERSHIELDING: Reroll defence dice of one result for friendly operatives.
- TRANSDYNAMIC AMPLIFICATION: Friendly operatives' weapons gain Ceaseless rule.
- CRYPTOGRAVITIC REPULSION: Increase move distance by 1" to enter OBELISK NODE MATRIX.
- SOULDRAIN: Reduce enemy melee weapon damage by 1 within matrix.
Firefight Ploys
- SHIELD FLARE: Ignore damage with Obelisk Node Matrix
- ANIMATE OBELISK NODES: Move Obelisk Node markers up to 6 inches
- NODAL RESPONSE: Change or use a strategy ploy during activation
- SACRIFICIAL THRALL: Redirect attack to another Canoptek operative
Equipment
- MATRIX MANIPULATOR: Once per battle, treat Geomancer as fourth Obelisk Node.
- AWAKENED OBELISK NODES: Use Animate Obelisk Nodes ploy 0CP D3 times per battle.
- NANOSCARAB CASKETS: Friendly operatives regain D3 wounds when activated.
- PHASE SHIFTER: Once per turning point, worsen enemy Piercing by 1.