Canoptek Circle

ReconSecurity
KILL GRADE [8]
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23568

What to Know

Meet the Canoptek Circle: 8 operatives of ancient Necron tech. Deploy 3 Obelisk Nodes to create a matrix that buffs your team with +1 APL and Accurate 2 weapons. Play a control game with tough Tomb Crawlers (21W, 3+ save) and fast Canopteks (7M). Use ploys like Cryptogravitic Repulsion to slow enemies and Transdynamic Amplification for Ceaseless shooting. The Geomancer leads with powerful melee options while Warriors respawn endlessly. Master the matrix to dominate the battlefield!

Core Abilities

Unusual Shooting
Geomancer: Tremorglaive (quake) [Seek Light]Firefight Ploy: Sacrificial Thrall: changes shoot target to friendly operative
Unusual Melee
Super Conceal
Out of Order Movement
Macrocyte Reanimator: Reanimate: free Dash after preventing incapacitation during actionMacrocyte Warrior: A Ceaseless Scuttling: strategic gambit to deploy operative between turns
Activation Manipulation
Firefight Ploy: Animate Obelisk Nodes: skip your activation to move OBELISK NODE markers.
APL Modifiers
Geomancer: Tremorglaive (quake) [Stun]Geomancer: Tremorglaive (sweep) [Stun]Macrocyte Accelerator: Claws & Spark [Stun]Macrocyte Accelerator: Overcharge: +1 APL to friendly CANOPTEK operativeMacrocyte Accelerator: Cranial Overload: -1 APL to enemy operativeObelisk Node Matrix: +1 APL to friendly operatives within matrix
Bitter Demise
Operative: Reanimate: prevents incapacitation, sets wounds to 1Operative: Aggressive Defence: inflicts D3 damage on attacker when incapacitated
Block Rerolls
Damage Reduction
Strategic Ploy: Souldrain: subtract 1 from enemy melee damage in Obelisk Node MatrixFirefight Ploy: Shield Flare: ignore normal damage with Obelisk Node Matrix intervening

Faction Rules

  • Obelisk Node Matrix: Provides Accurate 2 and +1 APL to friendly Canoptek Circle operatives within matrix.

Strategic Ploys

  • Hypershielding: Reroll one defence dice result for friendly operatives
  • Cryptogravitic Repulsion: Increase move distance by 1 inch into matrix
  • Transdynamic Amplification: Grant Ceaseless weapon rule to friendly operatives
  • Souldrain: Reduce enemy melee damage by 1 within matrix

Firefight Ploys

  • Shield Flare: ignore damage on CANOPTEK CIRCLE operative with OBELISK NODE MATRIX
  • Nodal Response: change or use strategy ploy during activation
  • Animate Obelisk Nodes: move OBELISK NODE markers up to 6" combined
  • Sacrificial Thrall: redirect attack to nearby CANOPTEK operative

Equipment

  • Matrix Manipulator: Once per battle, treat Geomancer as fourth Obelisk Node during activation.
  • Nanoscarab Caskets: Friendly Canoptek Circle operatives regain up to D3 wounds when activated.
  • Awakened Obelisk Nodes: Roll D3 to use Animate Obelisk Nodes ploy for 0CP that many times.
  • Phase Shifter: Once per turning point, worsen enemy PIERCING by 1 when shooting Geomancer.

Rules Commentary

Q:
In the example provided in this team's rules where all three **OBELISK NODE** markers are within 6", is the 'area between' these markers the entire triangle or just the 20mm wide lines directly between the markers?
A:
The 20mm wide lines.
Q:
When **OBELISK NODE** markers are moved, are they affected by Accessible terrain, Obstructing terrain, climbing or dropping?
A:
No, but note that they cannot move through Wall terrain.
Q:
When determining control from an **OBELISK NODE** marker using the **CANOPTEK CIRCLE GEOMANCER** 's Obelisk Node Control rule, do I use the **GEOMANCER** 's APL stat to determine control?
A:
No.
Q:
How should I resolve it if I attempt to use a strategy ploy using the Nodal Response firefight ploy, but that strategy ploy is cancelled by an opponent's rule (e.g. **INQUISITORIAL AGENT** Absolute Authority)?
A:
You can either use a different strategy ploy, or have the CP for both that strategy ploy and Nodal Response refunded.
Q:
If another **CANOPTEK CIRCLE WARRIOR** operative is set up as a result of the A Ceaseless Scuttling rule, does it count as a new operative for the purposes of other rules (e.g. **HAND OF THE ARCHON SKYSPLINTER ASSASSIN** Omen)?
A:
Yes.
Q:
In killzones that use the close quarters rules, how do I measure the horizontal area between my **OBELISK NODE** markers to create my **OBELISK NODE MATRIX** if there is Wall terrain partially intervening between them?
A:
You cannot measure between your **OBELISK NODE** markers if Wall terrain is intervening. This means the **OBELISK NODE MATRIX** does not curve around walls, it must be a single straight line.
Q:
In a killzone that uses the close quarters rules, is the **OBELISK NODE MATRIX** measured through Wall terrain?
A:
No.

Operative Selection

OPERATIVES

  • 1 Canoptek Circle 💀 GEOMANCER operative

  • 2 Canoptek Circle 💀 TOMB CRAWLER operatives with one of the following options (select separately for each):

    • Twin gauss reapers; claws
    • Transdimensional isolator; claws
  • 1 Canoptek Circle 💀 ACCELERATOR operative

  • 1 Canoptek Circle 💀 REANIMATOR operative

  • 3 Canoptek Circle 💀 WARRIOR operatives with one of the following options (select separately for each):

    • Gauss scalpel; claws & tail
    • Tesla caster; claws & tail

Your kill team can only include up to one transdimensional isolator.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment