Canoptek Circle

ReconSecurity
KILL GRADE [8]
12345
23568

What to Know

Command the Canoptek Circle: 8 Necron constructs that dominate through the Obelisk Node Matrix! Place 3 node markers to create a matrix that buffs your team with +1 APL and Accurate 1 weapons. Use ploys like Hypershielding for defense and Transdynamic Amplification for Ceaseless shooting. Operatives are fast (Mv 5-7) but fragile (7-21 wounds), excelling at shooting with Gauss/Tesla weapons while controlling objectives via nodes. Unique mechanics include reanimating fallen allies, sacrificing Canopteks to protect the Geomancer, and generating expendable Warriors. Master area denial and tactical flexibility!

Core Abilities

Unusual Shooting
Geomancer: Tremorglaive (Quake) [Seek Light]Firefight Ploy: Sacrificial Thrall: redirect shoot target to another friendly operative
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Reanimate: free Dash when saved from incapacitation during opponent's activationOperative: A Ceaseless Scuttling: strategic gambit to deploy new Warrior after first turn
Activation Manipulation
Firefight Ploy: Animate Obelisk Nodes: skip your activation to move markers
APL Modifiers
Geomancer: Tremorglaive [Stun]Macrocyte Accelerator: Claws & Spark [Stun]Macrocyte Accelerator: Overcharge: +1 APL to friendly operativeMacrocyte Accelerator: Cranial Overload: -1 APL to enemy operativeMacrocyte Reanimator: Reanimate: -1 APL to this and friendly operativeObelisk Node Matrix: +1 APL to operatives within matrix
Bitter Demise
Operative: Reanimate: Prevents incapacitation and restores 1 wound on friendly operative.Operative: Aggressive Defence: Inflicts 1 damage on enemy within 2" when incapacitated.
Block Rerolls
Damage Reduction
Strategic Ploy: Souldrain: subtract 1 from enemy melee weapon Dmg stats in matrixFirefight Ploy: Shield Flare: ignore Normal Dmg from attack dice in matrix

Faction Rules

  • Obelisk Node Matrix: Place and move node markers to create matrices granting Accurate 1 and +1 APL to friendly operatives.

Strategic Ploys

  • Hypershielding: reroll defence dice of one result
  • Cryptogravitic Repulsion: add 1" to move into matrix
  • Transdynamic Amplification: weapons gain Ceaseless rule
  • Souldrain: reduce enemy melee damage by 1

Firefight Ploys

  • Shield Flare: ignore normal damage with Obelisk Node Matrix
  • Nodal Response: change or use strategy ploy during activation
  • Animate Obelisk Nodes: move Obelisk Node markers up to 6 inches
  • Sacrificial Thrall: redirect attack to another Canoptek operative

Equipment

  • Matrix Manipulator: Treat a Geomancer as a fourth Obelisk Node once per battle
  • Nanoscarab Caskets: Regain up to D3 wounds when a Canoptek Circle operative activates
  • Awakened Obelisk Nodes: Use Animate Obelisk Nodes ploy for 0CP D3 times per battle
  • Phase Shifter: Worsen Piercing by 1 against a Geomancer once per turning point

Rules Commentary

Q:
In the example provided in this team's rules where all three OBELISK NODE markers are within 6", is the 'area between' these markers the entire triangle or just the 20mm wide lines directly between the markers?
A:
The 20mm wide lines.
Q:
When OBELISK NODE markers are moved, are they affected by Accessible terrain, Obstructing terrain, climbing or dropping?
A:
No, but note that they cannot move through Wall terrain.
Q:
When determining control from an OBELISK NODE marker using the CANOPTEK CIRCLE GEOMANCER's Obelisk Node Control rule, do I use the GEOMANCER's APL stat to determine control?
A:
No.
Q:
How should I resolve it if I attempt to use a strategy ploy using the Nodal Response firefight ploy, but that strategy ploy is cancelled by an opponent's rule (e.g. INQUISITORIAL AGENT Absolute Authority)?
A:
You can either use a different strategy ploy, or have the CP for both that strategy ploy and Nodal Response refunded.
Q:
In a killzone that uses the close quarters rules, is the OBELISK NODE MATRIX measured through Wall terrain?
A:
No.
Q:
If another CANOPTEK CIRCLE WARRIOR operative is set up as a result of the A Ceaseless Scuttling rule, does it count as a new operative for the purposes of other rules (e.g. HAND OF THE ARCHON SKYSPLINTER ASSASSIN Omen)?
A:
Yes.
Q:
In killzones that use the close quarters rules, how do I measure the horizontal area between my OBELISK NODE markers to create my OBELISK NODE MATRIX if there is Wall terrain partially intervening between them?
A:
You cannot measure between your OBELISK NODE markers if Wall terrain is intervening. This means the OBELISK NODE MATRIX does not curve around walls, it must be a single straight line.
Q:
When using the Matrix Manipulator faction equipment to measure my OBELISK NODE MATRIX, do I measure a 20mm wide line (as with all other markers) straight to the CANOPTEK CIRCLE GEOMANCER's 50mm base, or do I measure a widening shape to all facing parts of its 50mm base?
A:
A widening shape to all facing parts of its base.

Operative Selection

  • 1 Canoptek Circle 💀 GEOMANCER operative
  • 2 Canoptek Circle 💀 TOMB CRAWLER operatives with one of the following options (select separately for each):
    • Twin gauss reapers; claws
    • Transdimensional isolator; claws
  • 1 Canoptek Circle 💀 ACCELERATOR operative
  • 1 Canoptek Circle 💀 REANIMATOR operative
  • 3 Canoptek Circle 💀 WARRIOR operatives with one of the following options (select separately for each):
    • Gauss scalpel; claws & tail
    • Tesla caster; claws & tail

Your kill team can only include up to one transdimensional isolator.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment