Celestian Insidiants

SecuritySeek & Destroy
KILL GRADE [9]
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What to Know

Meet the Celestian Insidiant: a 9-model Kill Team of elite witch-hunters! They're a tough, melee-focused force with a 3+ save and 9-11 wounds. Their unique Martyrdom rule turns fallen allies into buffs via Benedictions, while Inspiration makes them deadlier in combat. They shut down psykers hard with anti-psychic abilities and punish enemies with strategic ploys. Fast at 6" move, they excel at aggressive plays and become even stronger as the battle rages. Perfect for players who love resilient, in-your-face teams with deep tactical synergy!

Core Abilities

Unusual Shooting
Cremator: Hand flamer (deluge) [Seek Light]Denuncia: Voice of condemnation [Seek]Abjuror: Holy Defender: replaces friendly as shoot target, retains original cover
Unusual Melee
Super Conceal
Out of Order Movement
Faction Rule: Martyrdom: free Charge or Dash after INSPIRING operative incapacitated.
Activation Manipulation
APL Modifiers
Denuncia: Voice of condemnation [Stun]Censor: Virge of Admonition Icon Bearer: +1 APL for marker controlReliquarius: Simulacrum Nullificatus Icon Bearer: -1 APL to enemies for controlBenedictions: +1 APL to operative's Ardour stat
Bitter Demise
Firefight Ploy: Glory to the Martyrs: incapacitated operative can strike enemy for damage.
Block Rerolls
Damage Reduction
Strategic Ploy: Holy Resilience: INSPIRING operatives take 1 less damage from attacks of 4+ damage.Saintly Relics: roll D6 to ignore damage on a 6, twice if INSPIRING.

Faction Rules

  • Benedictions: Grant various temporary buffs like +1 APL, Ceaseless weapons, or healing to operatives.
  • Martyrdom: When an INSPIRING operative is incapacitated, grant a BENEDICTION to a nearby friendly operative.
  • Weapons of the Witch Hunters: Protect friendly operatives from PSYCHIC effects and disable PSYCHIC actions near them.
  • Anti-Psykers: Weapons gain Lethal 5+ when targeting PSYKER operatives.
  • Inspiration: Operatives become INSPIRING by defeating high-wound enemies or charging, gaining Severe weapons.

Strategic Ploys

  • Suspect & Eliminate: Place Suspicion tokens, weapons gain Punishing rule
  • Suffering & Sacrifice: Wounded operatives' weapons gain Balanced rule
  • Wrathful Determination: Reroll one defence dice when shot at
  • Holy Resilience: Reduce damage from high-damage attacks

Firefight Ploys

  • Glory to the Martyrs: strike before removal when friendly incapacitated
  • Unshakeable Pursuit: ignore Move stat changes, +1" if INSPIRING
  • Faith & Fury: critical strike deals D3 damage to nearby enemies
  • Fervent Hate: weapons gain Ceaseless or Relentless vs non-IMPERIUM

Equipment

  • Psyk-Out Grenades: Stun grenades inflict extra damage, doubled against PSYKER targets.
  • Saintly Relics: Chance to ignore damage from attack dice, higher for INSPIRING operatives.
  • Vocifera Mortis: Once per battle, extends Martyrdom rule range for INSPIRING operative incapacitation.
  • Auto-Flagellator: On activation, chance to become INSPIRING after taking self-damage, once per turning point.

Operative Selection

  • ↘ 1 CELESTIAN INSIDIANT SUPERIOR operative with one of the following options:
    • Relic condemnor stakethrower; relic bolt pistol; null mace
    • Inferno pistol; null mace
  • ↘ 8 CELESTIAN INSIDIANT operatives selected from the following list:
    • ABJUROR
    • CENSOR
    • CREMATOR
    • DENUNCIA
    • MORTISANCTUS
    • RELIQUARIUS
    • WARRIOR
      Other than CREMATOR and WARRIOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two CREMATOR operatives.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment