Meet the Chaos Cult Kill Team: 14 operatives starting as Devotees who MUTATE into tougher Mutants and monstrous Torments mid-battle! They're a melee-focused horde that evolves from fragile to durable. Unlock Accursed Gifts like +1 Save or extra movement as they transform. Use ploys for accurate melee, control denial, and devastating double-fight actions. Your cult grows stronger as the battle rages!
Core Abilities
Faction Rules
- Accursed Gifts: Grants bonuses to operatives as they mutate into MUTANT and TORMENT types.
- Deformed Wings: Climbing up counts as 2" vertical distance, dropping ignores vertical distance.
- Fleet: Add 1" to this operative's Move stat.
- Chitinous: Improve this operative's Save stat by 1.
- Sinewed: Ignore injury penalties to Hit stat, melee weapons gain Brutal rule.
- Horned: Inflict 1 or D3 damage after Charge action ends, based on operative type.
- Barbed: Prevent enemy assists in fights, inflict damage to nearby enemies on first strike.
- Mutation: Allows operatives to mutate via strategic gambits or after incapacitating enemies.
Strategic Ploys
- Exaltation in Pain: Ignore injury Hit changes, reroll defence dice, mutate operatives, heal D3+1 wounds
- Fervent Onslaught: Melee weapons gain Accurate 1 or 2
- Creatures of Nightmare: Reduce enemy APL by 1 for marker control
- Sickening Aura: Worsen enemy weapon Hit by 1
Firefight Ploys
- Faithful Follower: Redirect attack to nearby cult operative
- Abhorrent Mutation: Gain additional Accursed Gift
- Frenzied Demise: Inflict damage when incapacitated
- Unleash The Daemon: Perform two Fight actions in activation
Equipment
- Baleful Script: Once per battle, change one ACCURSED GIFT
- Covert Guises: First turning point, some DEVOTEE operatives get a free Reposition
- Unholy Talisman: Once per turning point, upgrade a normal save to critical
- Vile Blessing: Once per battle, ignore normal damage to a CHAOS CULT operative