Chaos Cult

InfiltrationSeek & Destroy
KILL GRADE [14]
12345
3681114

What to Know

Meet the Chaos Cult Kill Team: 14 operatives starting as Devotees who MUTATE into tougher Mutants and monstrous Torments mid-battle! They're a melee-focused horde that evolves from fragile to durable. Unlock Accursed Gifts like +1 Save or extra movement as they transform. Use ploys for accurate melee, control denial, and devastating double-fight actions. Your cult grows stronger as the battle rages!

Core Abilities

Unusual Shooting
Mindwitch: Malefic Vortex: damage enemies within 2" of marker
Unusual Melee
Super Conceal
Out of Order Movement
Equipment: Covert Guises: free move as Strategic Gambit before first turn
Activation Manipulation
Operative: Attuned In Purpose: activate another Blessed Blade operative together within 6".Operative: Group Activation: activate another Devotee before opponent after expenditure.
APL Modifiers
Cult Demagogue: Diabolical Stave [Stun]Mindwitch: Heinous Deluge: -1 APL to enemyIconarch: Icon Bearer: +1 APL for controlStrategic Ploy: Creatures of Nightmare: -1 APL to enemies for control
Bitter Demise
Firefight Ploy: Frenzied Demise: Inflict D3 or D6 damage on enemy within 2" when operative is incapacitated.
Block Rerolls
Damage Reduction
Operative: Ruinous Icon: reduce damage by 1 for 4+ damage within 4"Operative: Unnatural Regeneration: subtract 1 damage on 5+ for 3+ damage attacksEquipment: Vile Blessing: ignore Normal Dmg once per battle for non-DEVOTEE operatives

Faction Rules

  • Accursed Gifts: Grants bonuses to operatives as they mutate into MUTANT and TORMENT types.
  • Deformed Wings: Climbing up counts as 2" vertical distance, dropping ignores vertical distance.
  • Fleet: Add 1" to this operative's Move stat.
  • Chitinous: Improve this operative's Save stat by 1.
  • Sinewed: Ignore injury penalties to Hit stat, melee weapons gain Brutal rule.
  • Horned: Inflict 1 or D3 damage after Charge action ends, based on operative type.
  • Barbed: Prevent enemy assists in fights, inflict damage to nearby enemies on first strike.
  • Mutation: Allows operatives to mutate via strategic gambits or after incapacitating enemies.

Strategic Ploys

  • Exaltation in Pain: Ignore injury Hit changes, reroll defence dice, mutate operatives, heal D3+1 wounds
  • Fervent Onslaught: Melee weapons gain Accurate 1 or 2
  • Creatures of Nightmare: Reduce enemy APL by 1 for marker control
  • Sickening Aura: Worsen enemy weapon Hit by 1

Firefight Ploys

  • Faithful Follower: Redirect attack to nearby cult operative
  • Abhorrent Mutation: Gain additional Accursed Gift
  • Frenzied Demise: Inflict damage when incapacitated
  • Unleash The Daemon: Perform two Fight actions in activation

Equipment

  • Baleful Script: Once per battle, change one ACCURSED GIFT
  • Covert Guises: First turning point, some DEVOTEE operatives get a free Reposition
  • Unholy Talisman: Once per turning point, upgrade a normal save to critical
  • Vile Blessing: Once per battle, ignore normal damage to a CHAOS CULT operative

Operative Selection

  • 1 CULT DEMAGOGUE operative
  • 2 BLESSED BLADE operatives
  • 9 CHAOS DEVOTEE operatives
  • 1 ICONARCH operative
  • 1 MINDWITCH operative

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment