Corsair Voidscarred: 9 elite Aeldari pirates with 7" movement and 4+ saves. They're a fast, versatile shooting team with every operative getting a free Dash. Unique faction rules like 'Rifles' give Accurate 1 when stationary, and ploys like 'Outcasts' boost damage when isolated. Operatives like the Kurnathi excel in melee, while Gunners and Heavy Gunners provide heavy firepower. Their mobility and tactical ploys make them masters of hit-and-run warfare, perfect for players who love outmaneuvering opponents.
Core Abilities
Faction Rules
- Rifles: Shuriken rifles and ranger long rifles gain Accurate 1 when not performing certain actions.
- Aeldari Raiders: Each operative can perform a free Dash action during their activation.
Strategic Ploys
- Piratical Profiteers: Grants Balanced weapon rule when contesting objectives
- Plunderers: Up to D3 operatives perform free Dash action
- Mobile Engagement: Reroll one defence dice when shot after moving
- Outcasts: Grants Punishing weapon rule when isolated
Firefight Ploys
- Light Fingers: ignore enemy control for pickup actions
- Opportunistic Fighters: inflict 2D3 damage per friendly on falling back enemy
- Capricious Flight: fall back for 1 less AP
- Capricious Flight: fall back for 1 less AP
- Contemptuous Adventurer: first shoot or fight action has Relentless
Equipment
- Mistfield: Worsens Piercing weapon rule by 1 when shot at from over 3" once per turning point
- Diuturnal Mantles: Reroll one defence die against Blast/Torrent and ignore Devastating distance unless target
- Runes of Guidance: Adds 3" to psychic action distance once per turning point for Way Seeker or Soul Weaver
- Star Charts: Strategic Gambit: gain 1CP if D3 roll exceeds current turning point number