Death Korps

SecuritySeek & Destroy
KILL GRADE [10-14]
Ops12345
10246810
11247911
122571012
133581113
143681114

What to Know

Death Korps of Krieg bring 14+ operatives to the battlefield with versatile Guardsman Orders! Adapt on the fly with Ceaseless shooting, melee, better saves, or extra movement. They're tough in cover, flexible with shooting/melee options, and can even fight on after death. Lead your disciplined troops to victory!

Core Abilities

Unusual Shooting
Spotter: Spot: grants Seek Light and ignores obscuring for targeted enemy.
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Medic!: free Dash after saving operativeFirefight Ploy: In Death, Atonement: free action when incapacitatedOperative: Directive: activates another operative before opponentOperative: Group Activation: activates another TROOPER before opponentStrategic Ploy: Chronometer: free Dash in first or second turn
Activation Manipulation
Operative: Directive: activate another friendly operative before opponentOperative: Group Activation: activate another trooper before opponent
APL Modifiers
Bruiser: Trench Club [Shock] reduces APL.Vox-Operator: Signal action adds +1 APL to friendly operative.Vox-Operator: Relay Orders subtracts -1 from own APL.Medic: Medic! rule subtracts -1 APL from self and target.Faction Equipment: Gas Bombardment: -1 APL within 3" of marker.
Bitter Demise
Operative: Medic!: Prevents incapacitation and leaves 1 wound.Firefight Ploy: In Death, Atonement: Incapacitated operative performs free action.
Block Rerolls
Damage Reduction
Operative: Bruiser: ignore damage from one normal success in meleeOperative: Bionics: -1 damage from normal damage of 3+

Faction Rules

  • Guardsmen Orders: Issue orders to friendly operatives within 6" for effects until end of turning point.
  • Take Aim!: Ranged weapons gain Ceaseless rule for operatives with this order.
  • Fix Bayonets!: Melee weapons gain Ceaseless rule for operatives with this order.
  • Dig In!: Reroll one defence dice result when shooting at operative with this order.
  • Move! Move! Move!: Add 1" to Move stat when performing Reposition action.

Strategic Ploys

  • Siege Warfare: Friendly ranged weapons gain Saturate and Accurate 1.
  • Take Cover: Improve friendly Save by 1 if cover saves retained.
  • Clear The Line: Friendly melee weapons gain Accurate 1 and Severe in territory.
  • Regroup: Select operative; others within 5" dash closer for free.

Firefight Ploys

  • Inspirational Leadership: Issue a GUARDSMAN ORDER to friendly leader
  • Combined Arms: Re-roll attack dice after ally shoots same target
  • In Life, Shame: Gain all GUARDSMAN ORDERS on Engage order
  • In Death, Atonement: Perform free action when incapacitated

Equipment

  • Chronometer: Once per battle, free Dash for Death Korps operatives in your territory
  • Comm-Beads: Allows targeting one Death Korps operative with a Guardsman Order
  • Hand Axes: Provides a melee weapon with 3 attacks, 4+ hit, 3/4 damage
  • Gas Bombardment: Once per battle, place marker that reduces APL by 1 within 3 inches

Operative Selection

  • 1 Death Korps 💀 WATCHMASTER operative with the following:
    • Boltgun; bayonet
    • Or one option from each of the following:
      • Bolt pistol, plasma pistol or relic laspistol
      • Chainsword or power weapon
  • 4 TROOPER operatives
  • 9 Death Korps 💀 operatives selected from the following list:
    • BRUISER
    • CONFIDANT with one of the following options:
      • Boltgun or lasgun; bayonet
      • Bolt pistol or relic laspistol; chainsword
    • GUNNER with bayonet and flamer
    • GUNNER with bayonet and grenade launcher
    • GUNNER with bayonet and meltagun
    • GUNNER with bayonet and plasma gun
    • MEDIC
    • SAPPER
    • SNIPER
    • SPOTTER
    • TROOPER
    • VETERAN
    • VOX-OPERATOR
    • ZEALOT

Other than TROOPER operatives, your kill team can only include each operative on this list once.

Up to four times, instead of selecting one of these TROOPER operatives, you can select one Death Korps 💀 ploy to cost you 0CP for the battle.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment