The Death Korps of Krieg are a relentless siege warfare faction that excels at coordinated firepower and defensive resilience. Their unique Guardsmen Orders allow Watchmasters to issue tactical commands that enhance shooting, melee, or movement, while their strategic ploys reinforce their methodical, attrition-based playstyle with improved accuracy and durability.
Core Abilities
Faction Rules
- GUARDSMEN ORDERS: Issue orders to grant Ceaseless, cover save rerolls, or extra movement.
Strategic Ploys
- SIEGE WARFARE: Ranged weapons gain Saturate and Accurate 1.
- TAKE COVER: Improve Save by 1 if cover saves retained.
- CLEAR THE LINE: Melee weapons gain Accurate 1 and Severe in territory.
- REGROUP: Allies within 5" Dash closer to selected operative.
Firefight Ploys
- INSPIRATIONAL LEADERSHIP: issue a GUARDSMAN ORDER
- COMBINED ARMS: re-roll attack dice after ally shot
- IN LIFE, SHAME: receive all GUARDSMAN ORDERS
- IN DEATH, ATONEMENT: perform free action when incapacitated
Equipment
- CHRONOMETER: Once per battle, free Dash for Death Korps operatives in your territory.
- COMM-BEADS: Issue Guardsman Order to one Death Korps operative instead of all within 6".
- HAND AXES: Provides a melee weapon with 3 attacks, 4+ hit, 3/4 damage.
- GAS BOMBARDMENT: Once per battle, place marker that reduces APL by 1 for operatives within 3".