Unleash the elite DEATHWATCH! This 5-operative kill team dominates with flexible firepower - double shoot or fight actions each activation! Adapt your ammo with Special Issue rules (Blast, Devastating, Lethal, etc) to counter any threat. Tough Space Marines with 3+ saves, 13-18 wounds, and strategic ploys that make them deadly in enemy territory. Whether you're torching hordes with the Horde-Slayer or precision-striking with the Marksman, these specialists bring unmatched versatility to the killzone!
Core Abilities
Faction Rules
- Special Issue Ammunition: Once per turn, grant a ranged weapon one of several special rules.
- Veteran Astartes: Perform two SHOOT or FIGHT actions per activation, with restrictions and counteraction benefits.
Strategic Ploys
- Mission Tactics: Choose order; weapons gain Balanced against it.
- The Shield That Slays: In enemy territory, reduce high damage by 1.
- The Long Vigil: Reroll one defence dice in your territory.
- And They Shall Know No Fear: Ignore stat changes from being injured.
Firefight Ploys
- Suffer Not the Alien: re-roll attack dice against non-CHAOS/IMPERIUM
- Advanced Auspex Scan: ranged weapons gain Saturate, ignore obscurement
- Auspicator Tracking: change order when counteracting
- Transhuman Physiology: retain normal success as critical success
Equipment
- Digital Weapons: Once per turning point, inflict 1 damage in FIGHT action.
- Sanctus-V Bioscryer Cuffs: Once per activation, regain D3 wounds, fix APL, or remove tokens.
- Scrutavore Servo-Thrall: Once per turning point, perform mission action for 1 less AP.
- Ammunition Reserve: Once per battle, use Special Issue Ammunition for two SHOOT actions.