The Deathwatch are elite Space Marine alien hunters who excel at flexible, reactive combat with their Veteran Astartes rule allowing double actions and potent counterattacks, while their Special Issue Ammunition provides versatile weapon enhancements to adapt to any threat.
Core Abilities
Faction Rules
- VETERAN ASTARTES: Perform two Shoot or Fight actions per activation, with restrictions on certain weapons. Counteract and gain a free 1AP action.
- SPECIAL ISSUE AMMUNITION: Once per turn, add a weapon rule like Blast or Lethal to ranged weapons during a Shoot action.
Strategic Ploys
- MISSION TACTICS: Gain Balanced weapon rule against Conceal or Engage targets.
- THE LONG VIGIL: Reroll one defence dice when shot in your territory.
- THE SHIELD THAT SLAYS: Reduce damage from attacks of 4 or more in enemy territory.
- AND THEY SHALL KNOW NO FEAR: Ignore stat changes from being injured.
Firefight Ploys
- SUFFER NOT THE ALIEN: re-roll attack dice
- AUSPICATOR TRACKING: change order when counteracting
- ADVANCED AUSPEX SCAN: gain Saturate and ignore obscurement
- TRANSHUMAN PHYSIOLOGY: retain normal success as critical
Equipment
- DIGITAL WEAPONS: Once per turning point, inflict 1 damage in Fight action.
- SCRUTAVORE SERVO-THRALL: Once per turning point, reduce mission action AP cost by 1.
- SANCTUS-V BIOSCRYER CUFFS: Once per activation, regain D3 wounds or remove APL/token changes.
- AMMUNITION RESERVE: Once per battle, use Special Issue Ammunition for two Shoot actions.