Deathwatch

Seek & DestroySecurity
KILL GRADE [5]
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What to Know

Unleash the elite DEATHWATCH! This 5-operative kill team dominates with flexible firepower - double shoot or fight actions each activation! Adapt your ammo with Special Issue rules (Blast, Devastating, Lethal, etc) to counter any threat. Tough Space Marines with 3+ saves, 13-18 wounds, and strategic ploys that make them deadly in enemy territory. Whether you're torching hordes with the Horde-Slayer or precision-striking with the Marksman, these specialists bring unmatched versatility to the killzone!

Core Abilities

Unusual Shooting
Firefight Ploy: Advanced Auspex Scan: enemy operatives cannot be obscured.
Unusual Melee
Headtaker Veteran: Clandestine Headtaker: immediate second strike when fighting unseen target
Super Conceal
Out of Order Movement
Activation Manipulation
Operative: Advanced Omni-Scrambler: prevents enemy activation until D6 activations or last.Veteran Astartes: allows counteractions regardless of order.Firefight Ploy: Auspicator Tracking: change operative's order during counteraction.
APL Modifiers
Demolisher Veteran: Heavy thunder hammer [Stun]
Bitter Demise
Sanctus-V Bioscryer Cuffs: Once per activation, heal D3 wounds or remove tokens.
Block Rerolls
Damage Reduction
Operative: Demolisher Veteran: Aggressive Force: -1 damage from attacks with damage 3 or moreOperative: Aegis Veteran: Shield: each block cancels two hits in fight actionsStrategic Ploy: The Shield That Slays: -1 damage from attacks with damage 4+ in enemy territory

Faction Rules

  • Special Issue Ammunition: Once per turn, grant a ranged weapon one of several special rules.
  • Veteran Astartes: Perform two SHOOT or FIGHT actions per activation, with restrictions and counteraction benefits.

Strategic Ploys

  • Mission Tactics: Choose order; weapons gain Balanced against it.
  • The Shield That Slays: In enemy territory, reduce high damage by 1.
  • The Long Vigil: Reroll one defence dice in your territory.
  • And They Shall Know No Fear: Ignore stat changes from being injured.

Firefight Ploys

  • Suffer Not the Alien: re-roll attack dice against non-CHAOS/IMPERIUM
  • Advanced Auspex Scan: ranged weapons gain Saturate, ignore obscurement
  • Auspicator Tracking: change order when counteracting
  • Transhuman Physiology: retain normal success as critical success

Equipment

  • Digital Weapons: Once per turning point, inflict 1 damage in FIGHT action.
  • Sanctus-V Bioscryer Cuffs: Once per activation, regain D3 wounds, fix APL, or remove tokens.
  • Scrutavore Servo-Thrall: Once per turning point, perform mission action for 1 less AP.
  • Ammunition Reserve: Once per battle, use Special Issue Ammunition for two SHOOT actions.

Operative Selection

  • ↘ 5 Deathwatch 💀 operatives selected from the following list:
  • WATCH SERGEANT
  • AEGIS
  • BLADEMASTER
  • BOMBARD
  • BREACHER
  • DEMOLISHER
  • DISRUPTOR
  • GUNNER
  • HEADTAKER
  • HORDE-SLAYER
  • MARKSMAN

Your kill team can only include each operative on this list once, and can only include up to one GRAVIS operative.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment