Elucian Starstriders: 10 operatives of elite Imperial privateers. Flexible playstyle with strong shooting (Privateer Support Assets: 5 unique orbital weapons) and decent melee specialists. Average speed (M6), moderately tough (4+ saves, 7-8 wounds). Unique faction rules: Coordinate (extra CP), Coerce (setup manipulation), Warrant of Trade (4 versatile one-use abilities). Strategic ploys enhance shooting accuracy and survivability. A toolbox team that controls the flow of battle with CP tricks and orbital firepower.
Core Abilities
Faction Rules
- Coordinate: Gain 1 additional CP at end of Select Operatives step.
- Coerce: Choose setup order for equipment or operatives at start of Set Up Operatives step.
- Explore: Free Reposition action for friendly operative in drop zone during first turning point.
- Warrant Of Trade: Use up to three different Warrant of Trade rules once per battle each.
- Consideration: Select one additional equipment option in Select Operatives step.
- Bribe: Skip your activation when it's your turn to activate an operative.
- Seize: Re-roll your dice after rolling off for initiative in Strategy phase.
- Adaptable Terms: Select new tac op or primary op at end of second turning point.
- Privateer Support Assets: Once per Firefight phase, use special ranged weapons with modified cover save rules.
Strategic Ploys
- Lethal Proximity: Ranged weapons gain BALANCED within 6 inches.
- Stake Claim: Weapons gain ACCURATE 1 near marker.
- Undaunted Explorers: Halve first damage each operative per turn.
- Quick March: Add 1 inch to Move, must advance forward.
Firefight Ploys
- Combined Arms: re-roll attack dice after ally shot
- Survivalist: regain D3+2 wounds when isolated
- Great Endurance: +1 APL for activation
- Well-Drilled: activate another operative after first
Equipment
- Armoured Undersuit: Retain defence dice result of 4 as success when shot by friendly operatives
- Hot Shot Capacitor Packs: Twice per turning point, add 1 Dmg and Hot, Piercing Crits 1 to laspistol/lasgun
- Improved Coordinates Uplink: Target within 6" of NAVIS operative cannot be obscured and weapon has Saturate
- Rapid Gunnery: Once per battle, select a PRIVATEER SUPPORT ASSET that's already been used