Elucian Starstriders: A 10-op elite team of Imperial privateers! They're a versatile shooting-focused faction with average toughness and speed. Unique rules like 'Coordinate' give you extra CP, 'Coerce' lets you control setup order, and 'Warrant of Trade' offers flexible bonuses. Their 'Privateer Support Assets' provide powerful orbital strikes, while ploys like 'Lethal Proximity' and 'Stake Claim' boost close-range accuracy. With operatives like Elucia Vhane and specialized Voidmasters, they excel at controlling the battlefield through strategic positioning and devastating firepower. Get ready to outmaneuver and outgun your opponents!
Core Abilities
Faction Rules
- Coordinate: Gain 1 additional CP at end of Select Operatives step.
- Coerce: Opponent sets up all operatives and optionally equipment first.
- Explore: Free Reposition action for D3 operatives in first turning point.
- Warrant of Trade: Use up to four unique Warrant of Trade rules per battle.
- Consideration: Select one additional unique equipment option after revealing.
- Bribe: Skip your activation when it's your turn to activate.
- Seize: Re-roll your dice after rolling off for initiative.
- Adaptable Terms: Select new tac or primary op at end of second turning point.
- Privateer Support Assets: Once per Firefight phase, use special ranged weapons with unique cover rules.
- Lethal Proximity: Ranged weapons gain Balanced when shooting within 6 inches.
- Stake Claim: Retain fails or successes as better results near your Claim marker.
Strategic Ploys
- Lethal Proximity: Ranged weapons gain Balanced within 6"
- Stake Claim: Retain fails or successes near marker
- Undaunted Explorers: Halve first damage each turning point
- Quick March: +1" Move towards opponent's drop zone
Firefight Ploys
- Combined Arms: re-roll attack dice after ally shot same target
- Survivalist: regain D3+2 wounds and ignore APL changes
- Great Endurance: add 1 to APL stat for activation
- Well-Drilled: activate second ready operative after first
Equipment
- Armoured Undersuit: Retain defence dice result of 4 as success when shot by friendly operatives
- Hot Shot Capacitor Packs: Twice per turning point, add 1 Dmg and Hot, Piercing Crits 1 to las weapons
- Improved Coordinates Uplink: Support assets ignore obscurement and gain Saturate near NAVIS operatives
- Rapid Gunnery: Once per battle, reuse a Privateer Support Asset