Meet the Exaction Squad! This 11-14 operative team brings ruthless law enforcement to Kill Team. With Ruthless Efficiency, they ignore engagement rules to shoot freely. They're versatile - favor close-range shooting with combat shotguns but pack a punch in melee with Repress weapons. Tough with 4+ saves and unique specialists like shield-bearing Subductors. Use Marked for Justice to hunt priority targets and strategic ploys like Guilt Reveals Itself to deny cover. A flexible, durable team that controls the battlefield!
Core Abilities
Faction Rules
- Ruthless Efficiency: Shoot without friendly operatives blocking targets; limits on operative duplicates.
- Marked for Justice: Mark enemy for Punishing weapons; can reassign mark if incapacitated.
- Repress: Blocks negate two successes; defender resolves first attack dice when retaliating.
Strategic Ploys
- Guilt Reveals Itself: Enemies within 4" cannot be in cover for targeting.
- Inviolate Jurisdiction: Reroll one defence dice when shot near objective or enemy.
- Dispense Justice: Melee weapons gain Ceaseless if not moved or counteraction.
- Terminal Decree: Ranged weapons gain Balanced when shooting close or as Gunner.
Firefight Ploys
- Long Arm of the Emperor's Law: add 3 inches to range x
- Exact Punishment: free shoot or fight after being attacked
- Brutal Backup: another operative performs free fight
- Execution Order: interrupt enemy activation to attack them
Equipment
- Reinforced Mirror-Visor: Ignore APL changes and Shock weapon effects on friendly operatives
- Manacles: Chance to prevent enemy Fall Back action when alone in control range
- Strobing Phosphor-Lumen: Enemy cannot reroll attack dice results of 1 within 2"
- Special Issue Shells: Twice per turning point, grant shotgun weapons special rules