The Exaction Squad is a disciplined Imperial law enforcement team that excels at methodical target elimination and area control. Their playstyle revolves around marking priority targets for enhanced damage, manipulating engagement ranges, and punishing enemy actions with immediate counterattacks.
Core Abilities
Faction Rules
- RUTHLESS EFFICIENCY: Ignore control range restrictions when selecting shooting targets.
- MARKED FOR JUSTICE: Mark an enemy to grant Punishing weapon rule against them.
- REPRESS: Weapons block two successes per block and defender resolves first attack in retaliation.
Strategic Ploys
- GUILT REVEALS ITSELF: Enemies within 4" cannot be in cover.
- INVIOLATE JURISDICTION: Reroll one defence dice near objectives.
- DISPENSE JUSTICE: Melee weapons gain Ceaseless if not moved.
- TERMINAL DECREE: Ranged weapons gain Balanced within 6".
Firefight Ploys
- LONG ARM OF THE EMPEROR'S LAW: Add 3 inches to Range x weapon rule.
- EXACT PUNISHMENT: Free Shoot or Fight after being attacked.
- BRUTAL BACKUP: Another operative performs free Fight action.
- EXECUTION ORDER: Interrupt enemy activation to attack them.
Equipment
- REINFORCED MIRROR-VISOR: Ignore APL changes and Shock weapon effects on friendly operatives.
- MANACLES: Roll to prevent enemy Fall Back if no other enemies are nearby.
- STROBING PHOSPHOR-LUMEN: Enemies within 2" cannot reroll attack dice results of 1.
- SPECIAL ISSUE SHELLS: Once per turn, add Saturate, Piercing 1, or Torrent 1" to shotguns.