The Farstalker Kinband are agile hunters who excel at manipulating activation order and controlling engagements through strategic repositioning, while their ploys enhance mobility, ambush tactics, and opportunistic attacks against vulnerable targets.
Core Abilities
Faction Rules
- FARSTALKER: Change order of operatives not near enemies during Ready step and counteraction.
Strategic Ploys
- CUT-THROATS: Add 1 to melee Atk stat, max 5.
- ROGUE: Ignore Saturate rule, improve cover saves.
- PREY: Gain Balanced and Severe or Ceaseless and Severe.
- BOUND: Ignore first 2" of vertical climb distance.
Firefight Ploys
- SAVAGE AMBUSH: resolve first attack dice as defender
- SLIP AWAY: Fall Back for 1 less AP
- POACH: pick up markers without controlling them
- VENGEANCE FOR THE KINBAND: gain Relentless against killer
Equipment
- PIERCING SHOT: Once per turning point, weapon gains Piercing 1 for one shoot action.
- TOXIN SHOT: Once per turning point, weapon gains Lethal 5+ and Stun for one shoot action.
- MEAT: Once per turning point, operative regains D3+1 wounds if not near enemies.
- TROPHY: Once per battle, operative gains +1 APL for its activation if not near enemies.