Meet the Farstalker Kinband! A 12-model Kroot kill team of fast-moving hunters who excel at repositioning and ambushes. Their unique Farstalker rule lets you reorder operatives mid-phase, making them unpredictable. They're versatile - strong shooting with Balanced/Severe from Prey ploy, but also deadly in melee with Cut-Throats boosting attacks. Operatives like Cut-Skin and Stalker are melee specialists, while Long-Sight and Heavy Gunner provide firepower. They're not tough (5+ save, 8-9 wounds) but use ploys like Rogue for defense and Savage Ambush for reactive strikes. Play them as agile hunters who control the board through movement tricks and targeted eliminations!
Core Abilities
Faction Rules
- Farstalker: Change order of operatives in Strategy and Counteraction phases.
Strategic Ploys
- Cut-Throats: Add 1 to melee Atk stat, max 5.
- Prey: Gain Balanced and Severe when shooting.
- Rogue: Ignore Saturate, improve cover saves.
- Bound: Ignore first 2" vertical climb distance.
Firefight Ploys
- Savage Ambush: Defender resolves first attack dice
- Poach: Pick up markers without controlling them
- Slip Away: Fall Back action costs 1 less AP
- Vengeance for the Kinband: Gain Relentless against killer until incapacitated
Equipment
- Piercing Shot: Once per turn, grants Piercing 1 to Kroot firearms
- Meat: Once per turn, heals D3+1 wounds if not near enemies
- Toxin Shot: Once per turn, grants Lethal 5+ and Stun to Kroot firearms
- Trophy: Once per battle, +1 APL if not near enemies