Meet the Farstalker Kinband: a 12-model Kroot kill team of fast, versatile hunters! Their unique Farstalker rule lets you reorder operatives for tactical flexibility. They excel at both shooting (with ploys like Prey for Balanced/Severe weapons) and melee (Cut-Throats boosts attacks). Operatives are fast (Move 6-8) but fragile (Save 5+, 7-9 wounds), with specialists like the stealthy Stalker, sniper Long-Sight, and brutal Cut-Skin. Use Hounds for harassment and ploys like Rogue for defense. Outmaneuver and outsmart your prey!
Core Abilities
Faction Rules
- Farstalker: reorder friendly operatives during Ready step and on your counteract turn
Strategic Ploys
- Cut-Throats: Add 1 to melee Atk stat, max 5.
- Prey: Gain Balanced and Severe when shooting.
- Rogue: Ignore Saturate, improve cover saves.
- Bound: Ignore first 2" vertical climb distance.
Firefight Ploys
- Savage Ambush: Defender resolves first attack dice
- Poach: Pick up markers without controlling them
- Slip Away: Fall Back action costs 1 less AP
- Vengeance for the Kinband: Gain Relentless against killer until incapacitated
Equipment
- Piercing Shot: Once per turn, grants Piercing 1 to Kroot firearms
- Meat: Once per turn, heals D3+1 wounds if not near enemies
- Toxin Shot: Once per turn, grants Lethal 5+ and Stun to Kroot firearms
- Trophy: Once per battle, +1 APL if not near enemies