The Fellgor Ravagers are a frenzied beastmen kill team that enters a berserk state when they would normally be incapacitated, allowing them to fight on with enhanced aggression but reduced control. Their playstyle revolves around overwhelming assaults, ambush tactics, and coordinated firepower that rewards aggressive, high-risk engagements.
Core Abilities
Faction Rules
- FRENZY: Prevents incapacitation, gains token, becomes injured, and has restrictions until specific incapacitation conditions met.
Strategic Ploys
- VIOLENT TEMPERAMENT: Re-roll all attack dice when fighting or retaliating.
- AMBUSH: Retain one normal success as critical when ambushing.
- PELTING FIREPOWER: Gain Ceaseless or Relentless when shooting shot targets.
- RECKLESS DETERMINATION: Retain one defence dice as success without cover.
Firefight Ploys
- RUTHLESS RAMPAGE: Free Charge action after Fight, move up to 3"
- WILD RAGE: +1" to Move stat during activation
- ANIMALISTIC FURY: Critical strike inflicts +1 damage
- BLOODSENSE: Incapacitate enemy to activate another operative
Equipment
- BRASS ADORNMENTS: Once per battle, use Animalistic Fury and Wild Rage ploys for 0CP.
- GORE MARKS: Once per turning point, re-roll one attack die in fight or retaliate, take 1 damage.
- CHAOS SIGIL: Once per turning point, worsen enemy Piercing by 1 when shot at.
- WAR PAINT: Ignore Move stat changes from being injured.