Meet the Gellerpox Infected! This 10-11 operative Chaos faction brings a unique Techno-Curse mechanic, debuffing enemies with effects like reduced APL or attack stats. They're a durable, melee-focused horde with tough Nightmare Hulks (20+ wounds each) and fast, swarming Glitchlings/Mutoid Vermin. Key rules include Group Activation for chaining activations, Rust Emanations to deny enemy successes, and Blessings of Infection to upgrade fight dice. They control the board with area denial and punishing close-quarters combat—perfect for players who love resilient, aggressive playstyles!
Core Abilities
Faction Rules
- Techno-Curse: Select one curse at battle start to affect enemies within infection range.
- Barrelwarp: Enemies within 2-3" lose 1 from ranged weapon Atk stat.
- Screaming Rustspikes: Enemies in control range take 1 damage when discarding failed attack dice.
- Viral Vox-static: Enemies within 3-4" cannot have APL stat increased.
Strategic Ploys
- Rust Emanations: Opponent cannot retain results of 3 as successes.
- Drawn To The Hum: Move operative within 2" of objective marker.
- Blessings Of Infection: Discard fails to improve success results in combat.
Firefight Ploys
- Putrescent Demise: Trigger when friendly Gellerpox Infected operative is incapacitated.
Equipment
- Mutoid Vermin: Add four Mutoid Vermin operatives to your kill team
- Mutated Symptoms: Once per battle, gain an additional Techno-Curse for an operative
- Polluted Stockpile: Roll 2D6 to potentially remove an opponent's equipment option
- Plague Bellows: Retain one defence dice result of 3 as a success when shooting Hulk from over 6"