Meet the GOREMONGERS - 8 operatives of Khorne's fury! These melee-focused berserkers charge into combat with a unique GORE TANK mechanic that powers up as they spill blood. Start at half-tank, increase by killing enemies, then unleash powerful SANGUAVITAE abilities like Fury (fight twice!) or Rejuvenate (heal D3+1) by decreasing the tank. They're fast (7" move) but average toughness (5+ save, 10-11 wounds) - their strength lies in aggressive momentum. Strategy ploys like Enhanced Violence give Balanced/Relentless melee weapons based on tank level, while Augmented Endurance boosts defense. They're all about controlled aggression: build your tank, unleash devastating combos, and watch the enemy bleed!
Core Abilities
Faction Rules
- Gore Tanks: GOREMONGER operatives have three-level tanks that start at half and change with conditions.
- Runes of Khorne: Limit wound loss to 8 per Shoot action; increase tank on incapacitation, decrease on SANGUAVITAE use.
- Sanguavitae: Use rules by decreasing Gore Tank; limited to two per activation, with specific restrictions.
- Mania: Add 1 to APL until next activation when used during activation.
- Rejuvenate: Regain D3+1 lost wounds when used during activation or counteraction.
- Fury: Perform two Fight actions in one activation, with the second free.
- Rake: Inflict D3 damage on an enemy within control range after a Charge action.
- Rage: Add 1 to Atk stat of melee weapons during a Fight action.
- Surge: Add 1" to Move stat during Charge or Reposition actions.
Strategic Ploys
- Enhanced Violence: Melee weapons gain Balanced or Relentless based on GORE TANK level.
- Gory Tenacity: Halve first strike's damage when fighting or retaliating.
- Augmented Endurance: Reroll defence dice based on GORE TANK level when shot.
- Hunt for Blood: Change CONCEAL to ENGAGE and perform limited free CHARGE.
Firefight Ploys
- Unbridled Aggression: melee weapons gain Severe after Charge
- Destructive Demise: inflict damage based on GORE TANK when incapacitated
- Gorethirst: counteract with Conceal operative, must change to Engage
- Lacerate Flesh: increase then decrease GORE TANK, risk damage if cannot
Equipment
- Gory Totem: Enemies within 3" cannot reroll attack dice.
- Chaos Sigil: Once per turning point, worsen enemy Piercing by 1.
- Bloody Cadaver: Increases GORE TANK for controlling GOREMONGER operatives.
- Wrist Chains: Once per turning point, treat melee weapons as ranged.