Introducing the Hand of the Archon: a 9-10 operative Drukhari kill team that thrives on aggression. They're a fast, fragile force (7" move, 8-9 wounds, 4+ save) that excels in both melee and shooting, with unique Pain tokens earned by injuring enemies. Spend tokens for invigorations like extra APL, healing, free dashes, or re-rolls. Their rifles gain Accurate 1 when stationary, and ploys like Blade Artists (Rending melee) and Merciless Sadists (Balanced vs wounded) make them deadlier as they fight. With operatives like the Crimson Duellist (double Fight) and Elixicant (Combat Drugs), they're a versatile, high-skill team that rewards bold plays and tactical cruelty.
Core Abilities
Faction Rules
- Power From Pain: Gain Pain tokens for injuring or incapacitating enemies, spend on invigorations.
- Dark Animus: Spend Pain token to add 1 to APL until next activation.
- Accelerated Rejuvenation: Spend Pain token to regain up to D3+1 wounds.
- Vitalised Surge: Spend Pain token to perform free Dash after incapacitating enemy.
- Stimulated Senses: Spend Pain token to reroll dice of one result after rolling.
- Rifles: Splinter rifles gain Accurate 1 when not using Charge, Fall Back, or Reposition.
Strategic Ploys
- Blade Artists: Melee weapons gain RENDING rule
- Merciless Sadists: Weapons gain BALANCED against wounded enemies
- From Darkness, Death: Retain normal success as critical on first attack
- Denizens of Night: Reroll one defence die in cover or vantage
Firefight Ploys
- Cruel Deception: Fall Back for 1 less AP
- Devious Scheme: Opponent spends +1 CP on next ploy
- Heinous Arrogance: Skip your activation
- Prey on the Wounded: Re-roll attack dice vs wounded
Equipment
- Chain Snare: Prevents enemy Fall Back on 4+ roll
- Wicked Blades: +1 Atk stat for blades
- Toxin Coating: Twice per TP, melee weapon gains Lethal 5+
- Refined Poison: Twice per TP, +1 Normal Dmg for splinter weapons