Hand of the Archon

ReconSeek & Destroy
KILL GRADE [9]
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24579

What to Know

Introducing the Hand of the Archon: a 9-10 operative Drukhari kill team that thrives on aggression. They're a fast, fragile force (7" move, 8-9 wounds, 4+ save) that excels in both melee and shooting, with unique Pain tokens earned by injuring enemies. Spend tokens for invigorations like extra APL, healing, free dashes, or re-rolls. Their rifles gain Accurate 1 when stationary, and ploys like Blade Artists (Rending melee) and Merciless Sadists (Balanced vs wounded) make them deadlier as they fight. With operatives like the Crimson Duellist (double Fight) and Elixicant (Combat Drugs), they're a versatile, high-skill team that rewards bold plays and tactical cruelty.

Core Abilities

Unusual Shooting
Skysplinter Assassin: Razorwing [Seek]Skysplinter Assassin: Mark: grants Seek Light and target cannot be obscured
Unusual Melee
Super Conceal
Out of Order Movement
Power From Pain: Vitalised Surge: free Dash after incapacitating enemy
Activation Manipulation
Firefight Ploy: Heinous Arrogance: skip your activation when it's your turn
APL Modifiers
Elixicant: Stim-Needler [Stun]Dark Animus: +1 APL to friendly operative
Bitter Demise
Disciple of Yaelindra: Stinger Pistol: D3 damage to nearby when incapacitated by this weapon.
Block Rerolls
Damage Reduction
Operative: Combat Drugs: Painbringer: subtract 1 damage on a 6 for attacks of 3+.Operative: Insensible to Pain: damage of 3+ inflicts 1 less damage.

Faction Rules

  • Power From Pain: Gain Pain tokens for injuring or incapacitating enemies, spend on invigorations.
  • Dark Animus: Spend Pain token to add 1 to APL until next activation.
  • Accelerated Rejuvenation: Spend Pain token to regain up to D3+1 wounds.
  • Vitalised Surge: Spend Pain token to perform free Dash after incapacitating enemy.
  • Stimulated Senses: Spend Pain token to reroll dice of one result after rolling.
  • Rifles: Splinter rifles gain Accurate 1 when not using Charge, Fall Back, or Reposition.

Strategic Ploys

  • Blade Artists: Melee weapons gain RENDING rule
  • Merciless Sadists: Weapons gain BALANCED against wounded enemies
  • From Darkness, Death: Retain normal success as critical on first attack
  • Denizens of Night: Reroll one defence die in cover or vantage

Firefight Ploys

  • Cruel Deception: Fall Back for 1 less AP
  • Devious Scheme: Opponent spends +1 CP on next ploy
  • Heinous Arrogance: Skip your activation
  • Prey on the Wounded: Re-roll attack dice vs wounded

Equipment

  • Chain Snare: Prevents enemy Fall Back on 4+ roll
  • Wicked Blades: +1 Atk stat for blades
  • Toxin Coating: Twice per TP, melee weapon gains Lethal 5+
  • Refined Poison: Twice per TP, +1 Normal Dmg for splinter weapons

Operative Selection

OPERATIVES

  • ↘ 1 Hand of the Archon 💀 ARCHSYBARITE operative with one of the following options:

    • Blast pistol; venom blade
    • Splinter pistol; venom blade
    • Splinter pistol; agoniser
    • Splinter pistol; power weapon
    • Splinter rifle; array of blades
  • ↘ 8 Hand of the Archon 💀 operatives selected from the following list:

    • AGENT
    • CRIMSON DUELLIST
    • DISCIPLE OF YAELINDRA
    • ELIXICANT
    • FLAYER
    • GUNNER with one of the following options:
      • Blaster; array of blades
      • Shredder; array of blades

CONTINUES ON OTHER SIDE

  • HEAVY GUNNER with one of the following options:

    • Dark lance; array of blades
    • Splinter cannon; array of blades
  • SKYSPLINTER ASSASSIN

Other than AGENT operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two darklight weapons (blast pistol, blaster and dark lance are darklight weapons).

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment