The Kin faction excels at holding objectives and punishing enemies who harm them, using Grudge tokens to convert normal hits into critical hits against marked foes while employing strategic ploys to bolster their defensive and offensive capabilities near objectives.
Core Abilities
Faction Rules
- GRUDGE: Retain normal successes as critical against enemies with Grudge tokens.
Strategic Ploys
- NEED KEEPS: Increase APL for control and melee Atk near marker.
- TOIL EARNS: Add Grudge token to enemies near marker.
- WROUGHT DEFENCE: Reroll one fail on two or more defence fails.
- PROXIMATE FIREPOWER: Improve Hit stat for ranged attacks within 6".
Firefight Ploys
- THE ANCESTORS ARE WATCHING: free Shoot or Fight action
- WORTH IT: free mission action before removal
- STURDY: change criticals to normal successes
- ENGAGE TO ACQUIRE: re-roll any attack dice
Equipment
- PLASMA KNIVES: Melee weapon with Lethal 5+ rule.
- CLIMBING RIGS: Reduces vertical climb distance by 1 inch.
- EXCAVATION TOOLS: Reduces AP cost for Pick Up Marker action.
- WRIT OF CLAIM: Once per battle, re-roll initiative dice.