Meet the Hearthkyn Salvagers! This 10-op Kill Team is a tough, versatile force with a grudge to settle. Their unique 'Grudge' rule makes enemies pay for every fallen dwarf, turning normal hits into crits. They're slow (Move 5) but durable (Save 3+, 8-9 wounds), excelling at mid-range shooting with Accurate weapons and powerful Gunners, but can also brawl in melee with operatives like the Dôzr. Use ploys like 'Need Keeps' to dominate objectives and 'The Ancestors Are Watching' for surprise free actions. They're all about controlled aggression—hold the line, avenge your kin, and claim what's yours!
Core Abilities
Faction Rules
- Grudge: Gain Grudge tokens on enemies that kill allies, converting normal hits to criticals against them.
Strategic Ploys
- Need Keeps: Increase APL for control and melee Atk near marker
- Wrought Defence: Retain a fail as success when shot at
- Toil Earns: Add Grudge token to enemies near marker
- Proximate Firepower: Improve Hit stat for ranged attacks within 6"
Firefight Ploys
- The Ancestors Are Watching: perform a free Shoot or Fight action
- Sturdy: change attacker's criticals to normal successes
- Worth It: perform free mission action when incapacitated
- Engage to Acquire: re-roll any attack dice
Equipment
- Plasma Knives: Lethal 5+ melee weapon
- Excavation Tools: Pick Up Marker for 1 less AP, no control needed
- Climbing Rigs: Climb up as 2" or drop ignoring vertical distance
- Writ of Claim: Once per battle, re-roll initiative dice