Meet the Hearthkyn Salvagers! This 10-operative Leagues of Votann team is a tough, versatile force. With a 3+ save and 8-9 wounds, they're durable. Their unique Grudge rule makes enemies pay for each kill, turning normal hits into crits! They excel at holding objectives with ploys like Need Keeps, boosting APL and melee. While solid in shooting (especially up close with Proximate Firepower), they pack a punch in melee too. Flexible specialists like the Jump Pack Warrior and powerful Gunners let you adapt to any mission. Hold the line, avenge your kin, and claim what's yours!
Core Abilities
Faction Rules
- Grudge: gain Grudge tokens on enemy operatives when they incapacitate friendly HEARTHKYN SALVAGER operatives, and convert normal successes to critical successes against enemies with Grudge tokens
Strategic Ploys
- Need Keeps: Increase APL for marker control and +1 melee Atk near marker
- Wrought Defence: Retain one fail as success when enemy shoots with few successes
- Toil Earns: Enemy operatives near marker gain one additional Grudge token
- Proximate Firepower: +1 to Hit for ranged weapons when shooting within 6"
Firefight Ploys
- The Ancestors Are Watching: perform free Shoot or Fight action
- Sturdy: change critical successes to normal successes
- Worth It: perform free mission action before removal
- Engage To Acquire: re-roll any attack dice
Equipment
- Plasma Knives: Melee weapon with Lethal 5+ rule
- Excavation Tools: Pick Up Marker action costs 1 less AP
- Climbing Rigs: Reduce vertical climb distance by 1 inch
- Writ of Claim: Once per battle, reroll initiative dice