Meet the Hierotek Circle: a 9-op Necron kill team led by Crypteks. They're tough with 3+ saves, 10-14 wounds, and Living Metal healing D3+1 per turn. Their unique Reanimation Protocols can bring operatives back from the dead, making them resilient. Playstyle is versatile: Crypteks and Apprenteks use Magnify for powerful shooting, while Immortals and Deathmarks provide ranged firepower. They're not fast (Move 5-6) but control the board with support actions and ploys like Undying Androids for defense. Favor shooting over melee, with accurate options and strategic flexibility to outlast opponents. Get ready to command an undying legion!
Core Abilities
Faction Rules
- Reanimation Protocols: Incapacitated operatives may be reanimated later with 1 wound.
- Magnify: Some weapons treat another visible friendly operative as the shooter.
- Living Metal: Operatives regain D3+1 wounds each Strategy phase.
Strategic Ploys
- Relentless Onslaught: Ranged weapons gain Balanced within 8" of target
- Undying Androids: Retain one defence dice without rolling if no cover
- Command Underlings: Cryptek or Apprentek grants free Dash to nearby operatives
- Methodical Elimination: Melee weapons gain Accurate 1, Accurate 2 if stationary or retaliating
Firefight Ploys
- Cortical Control: ignore distance for support action targeting
- Reanimated Function: treat marker as operative for control
- Dimensional Ambush: perform Guard with Conceal, change to Engage
- Living Lightning: tesla carbine gains Blast, loses Devastating
Equipment
- Magnification Conduits: Once per turning point, another friendly operative can be treated as active for Magnify weapon rule.
- Phase Shifter: Once per turning point, worsen enemy Piercing by 1 when shooting a friendly Cryptek.
- Tesla Weave: Once per turning point, inflict D3+1 damage on enemy operatives after they Charge.
- Tesseract Cube: Chance to gain 1CP in Ready step, up to 2CP per battle, with risk of failure.