The Hunter Clade faction excels through adaptive DOCTRINA IMPERATIVES that provide temporary combat buffs, complemented by specialized ploys that enhance their Skitarii Rangers' mobility, Ruststalkers' melee prowess, and Infiltrators' disruption abilities.
Core Abilities
Faction Rules
- DOCTRINA IMPERATIVES: Select a primary mode and strategic gambit for bonuses and penalties each turn.
Strategic Ploys
- DEBILITATING IRRADIATION: Reduce enemy weapon damage by 1
- NEUROSTATIC INTERFERENCE: Enemy cannot reroll attack dice
- SCOUTING PROTOCOL: Concealed operatives perform free Dash
- ACCELERANT AGENTS: Perform two Fight actions per activation
Firefight Ploys
- CONTROL EDICT: Activate two operatives in sequence
- SCRAPCODE OVERLOAD: Reduce enemy APL for marker control
- COMMAND OVERRIDE: Change DOCTRINA IMPERATIVE for one operative
- OMNISSIAH’S IMPERATIVE: Gain bonus based on DOCTRINA IMPERATIVE
Equipment
- RAD BOMBARDMENT: Once per battle, roll D6 for enemies near objective or drop zone: on 4+ reduce APL, on 6 inflict D3 damage.
- REDUNDANCY SYSTEMS: Once per turning point, friendly Hunter Clade operative regains up to D3+2 wounds if not near enemies.
- REFRACTOR FIELD: Once per turning point, worsen enemy weapon Piercing by 1 when shooting friendly Hunter Clade operative.
- EXTREMIS MIND-LINK: Once per battle, use Control Edict ploy for 0CP to activate multiple operatives simultaneously.