Hunter Clade

ReconSeek & Destroy
KILL GRADE [10]
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246810

What to Know

Meet the Hunter Clade: a versatile 10-op Kill Team of Skitarii and Sicarians. They're fast (6" move) but fragile (4+ save). Choose between shooting-focused Rangers with lethal guns or melee-specialized Ruststalkers that can fight twice! Their unique Doctrina Imperatives let you adapt on the fly, swapping between defensive, aggressive, or balanced modes. Infiltrators deny re-rolls, Vanguard weaken nearby foes, and ploys like Control Edict let you chain activations. Perfect for players who love tactical flexibility and punishing enemy mistakes!

Core Abilities

Unusual Shooting
Skitarii Ranger Surveyor: Spot: grants Seek Light and ignores obscuring.Skitarii Vanguard Surveyor: Spot: grants Seek Light and ignores obscuring.
Unusual Melee
Firefight Ploy: Omnissiah's Imperative: immediate second strike after first attack dice
Super Conceal
Out of Order Movement
Strategic Ploy: Scouting Protocol: Rangers with Conceal get free Dash, excluding first turn
Activation Manipulation
Firefight Ploy: Control Edict: activate two operatives in sequence before opponentFaction Rule: Extremis Mind-Link: use Control Edict for 0CP, activate two operatives simultaneously
APL Modifiers
Arc Pistol [Stun]Arc Rifle [Stun]Skitarii Ranger Diktat: +1 APL to friendly operativeSkitarii Vanguard Diktat: +1 APL to friendly operativeFirefight Ploy: Scrapcode Overload: -1 APL for enemy controlStrategic Gambit: Rad Bombardment: -1 APL to enemies
Bitter Demise
Redundancy Systems: heals D3+2 wounds on activation to prevent incapacitation.
Block Rerolls
Strategic Ploy: Neurostatic Interference: opponent cannot reroll attack dice when near INFILTRATOR
Damage Reduction
Strategic Ploy: Debilitating Irradiation: subtract 1 from enemy normal damage under Rad-Saturation.Firefight Ploy: Command Override: Bulwark improves Save stat and adds defence dice.Equipment: Refractor Field: worsen enemy Piercing by 1 to reduce damage.Operative: Wasteland Stalker: retain extra cover saves to avoid damage.

Faction Rules

  • Doctrina Imperatives: Select a Primary Mode; Strategic Gambit grants Optimisation and Deprecation rules, ignoring Deprecation once per battle for Primary Mode.

Strategic Ploys

  • Debilitating Irradiation: Reduce enemy weapon damage by 1 against Rad-Saturated targets
  • Neurostatic Interference: Enemy cannot reroll attack dice near Infiltrator operatives
  • Scouting Protocol: Concealed Rangers beyond 6" can perform free Dash action
  • Accelerant Agents: Ruststalkers can perform two Fight actions per activation

Firefight Ploys

  • Control Edict: activate two operatives consecutively
  • Scrapcode Overload: reduce enemy APL for marker control
  • Command Override: change DOCTRINA IMPERATIVE for stat boosts
  • Omnissiah's Imperative: gain additional weapon or fight rule

Equipment

  • Rad Bombardment: Once per battle, reduce APL or inflict damage on enemies near objective or drop zone.
  • Redundancy Systems: Once per turning point, regain up to D3+2 wounds if not near enemies.
  • Extremis Mind-Link: Once per battle, activate two operatives simultaneously for 0CP.
  • Refractor Field: Once per turning point, worsen enemy Piercing by 1 when shot at.

Rules Commentary

Q:
How should the movement for a GUNNER with a transuranic arquebus (60x35mm base) be measured if that operative rotates during a movement?
A:
No part of its base can move more than the permitted distance, so if it rotates, include the distance it rotates while measuring. For example, if the operative can move 6" and the front of its base has done so, but the back of the base has rotated 90° in the process, this will have caused the back of the base to move more than 6", which is more than the permitted distance.

Operative Selection

ARCHETYPE: RECON, SEEK & DESTROY OPERATIVES

  • ↘ 1 Hunter Clade 💀 operative selected from the following list:
  • SICARIAN INFILTRATOR PRINCEPS with one option from each of the following:
  • Flechette blaster or stubcarbine
  • Power weapon or taser goad
  • SICARIAN RUSTSTALKER PRINCEPS
  • SKITARII RANGER ALPHA with one of the following options:
  • Galvanic rifle; gun butt
  • Master-crafted radium pistol; power weapon
  • Or one option from each of the following:
  • Arc pistol or phosphor blast pistol
  • Arc maul or taser goad
  • SKITARII VANGUARD ALPHA with one of the following options:
  • Radium carbine; gun butt
  • Master-crafted radium pistol; power weapon
  • Or one option from each of the following:
  • Arc pistol or phosphor blast pistol
  • Arc maul or taser goad

CONTINUES ON OTHER SIDE

Other than GUNNER and WARRIOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to one DIKTAT operative, up to one SURVEYOR operative and up to five SICARIAN operatives. Your kill team can only include up to one arc rifle, up to one plasma caliver and up to one transuranic arquebus.

You cannot select more than seven of these operatives combined.

↘ 9 Hunter Clade 💀 operatives selected from the following list:

  • SICARIAN INFILTRATOR WARRIOR with one option from each of the following:
  • Flechette blaster or stubcarbine
  • Power weapon or taser goad
  • SICARIAN RUSTSTALKER WARRIOR with one of the following options:
  • Chordclaw & transonic razor
  • Transonic blades
  • SKITARII RANGER DIKTAT
  • SKITARII RANGER GUNNER with gun butt and one of the following options:
  • Arc rifle, plasma caliver or transuranic arquebus
  • SKITARII RANGER SURVEYOR
  • SKITARII RANGER WARRIOR
  • SKITARII VANGUARD DIKTAT
  • SKITARII VANGUARD GUNNER with gun butt and one of the following options:
  • Arc rifle, plasma caliver or transuranic arquebus
  • SKITARII VANGUARD SURVEYOR
  • SKITARII VANGUARD WARRIOR

CONTINUES ON OTHER SIDE

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment