Meet the Hunter Clade! This 7-10 operative Kill Team is a versatile toolbox of Skitarii and Sicarians. Rangers excel at shooting with Targeting Protocol, while Vanguard debuff enemies in melee with Rad-Saturation. Fast Sicarians (Move 6) bring melee power: Ruststalkers shred with double Fight actions, and Infiltrators disrupt with Neurostatic Interference. Adapt on the fly with Doctrina Imperatives, swapping between offense, defense, and mobility. Not the toughest (Save 4), but their flexibility and synergy make them a tactical powerhouse. Perfect for players who love to outmaneuver and outthink their opponents!
Core Abilities
Faction Rules
- Doctrina Imperatives: Select a Primary Mode and Strategic Gambit for bonuses and penalties each turn.
Strategic Ploys
- Debilitating Irradiation: Enemy under Rad-Saturation has -1 Normal Dmg
- Neurostatic Interference: Enemy within 6" cannot reroll attack dice
- Scouting Protocol: Concealed Rangers beyond 6" get free Dash
- Accelerant Agents: Ruststalker can perform two Fight actions
Firefight Ploys
- Control Edict: Activate two operatives consecutively
- Scrapcode Overload: Reduce enemy APL for marker control
- Command Override: Change operative's DOCTRINA IMPERATIVE
- Omnissiah's Imperative: Inflict damage for DOCTRINA bonus
Equipment
- Rad Bombardment: Once per battle, reduce APL or inflict damage on enemies near objective or drop zone.
- Redundancy Systems: Once per turning point, regain up to D3+2 wounds if not near enemies.
- Extremis Mind-Link: Once per battle, activate two operatives simultaneously for 0CP.
- Refractor Field: Once per turning point, worsen enemy Piercing by 1 when shot at.