Inquisitorial Agents

InfiltrationReconSeek & DestroySecurity
KILL GRADE [12]
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2571012

What to Know

Unleash the Inquisitorial Agents! This elite 7-operative team brings unmatched versatility with their unique Requisition rule, allowing you to supplement your squad with specialists from Death Korps, Kasrkin, Sisters of Silence & more. Master tactical ploys like Denounce & Quarry to control the battlefield, while operatives like the Death World Veteran & Questkeeper excel in brutal melee. With options for heavy firepower via Gun Servitors and psychic support from Mystics, they adapt to any threat. Tough, strategic, and endlessly customizable - your enemies won't know what hit them!

Core Abilities

Unusual Shooting
Mystic Agent: Autopistol [Seek]Strategic Ploy: Intense Scrutiny: enemy operatives within 4" cannot be in cover
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Relentless Pursuit: free Reposition or Charge after enemy movesOperative: Medic!: free Dash after preventing incapacitation
Activation Manipulation
Operative: Group Activation: activate two operatives in sequence before opponent.Strategic Ploy: Denounce: delay enemy activation until last or after D3 activations.
APL Modifiers
Tome-Skull: APL treated as 1 lower for control of markers.Mystic Agent: APL treated as 1 higher for control of markers.Requisitioned Gun Servitor: +1 APL when near friendly Inquisitorial Agent.Tempestus Scion Medic: -1 APL to self and saved operative after Medic! rule.Tempestus Scion Trooper: Can perform Stun Grenade action to reduce enemy APL.Tempestus Scion Vox-Operator: +1 APL to friendly operative via Signal action.
Bitter Demise
Questkeeper Agent: Irrepressible Purpose: strike enemy when incapacitated during Fight.Tempestus Scion Medic: Medic!: prevents friendly operative from being incapacitated.
Block Rerolls
Operative: Hexorcist: Hexorcise: enemy operatives within 6" cannot reroll attack or defence dice.
Damage Reduction
Operative: Weathered: ignore damage from one normal success in fight or retaliation.Operative: Zealot: subtract 1 from damage of 3+ on 5+ dice roll.Operative: Psychic Null: PSYCHIC ranged weapons inflict no damage.

Faction Rules

  • Inquisitorial Requisition: Add operatives from other Imperial factions to your kill team with modified keywords and restrictions.

Strategic Ploys

  • Denounce: Delay enemy activation with D3 roll, increasing CP cost on reuse
  • Intense Scrutiny: Ignore cover for targets within 4 inches of Inquisitorial Agent
  • Quarry: Grant Ceaseless to weapons against selected enemy operative
  • Irrefutable Jurisdiction: Reroll defence dice near objectives, specific results if contested

Firefight Ploys

  • Absolute Authority: Cancel opponent's ploy and prevent reuse
  • Relentless Pursuit: Free move or charge after enemy moves
  • The Emperor's Will: Ignore stat changes for activation
  • Intimidating Presence: Enemy spends +1 AP for certain actions

Equipment

  • Inquisitorial Rosette: Once per battle, select a new quarry after using Quarry strategy
  • Combat Daggers: +1 Atk for SISTER OF SILENCE operatives using this melee weapon
  • Armoured Bodysuits: Retain defence dice result of 4 as success when shot
  • Servo-Skull: Once per battle, perform mission action for 1 less AP

Rules Commentary

Q:
If I requisition EXACTION SQUAD operatives, can my other INQUISITORIAL AGENT operatives benefit from the permitted Ruthless Efficiency faction rule?
A:
No. Only the requisitioned EXACTION SQUAD operatives can use the Ruthless Efficiency faction rule. Note that this means a requisitioned EXACTION SQUAD operative will not be able to select an enemy operative as the valid target of a Shoot action if one of your other INQUISITORIAL AGENT operatives that aren't EXACTION SQUAD are within that enemy operative's control range.
Q:
When using the Absolute Authority firefight ploy, can I use it after seeing some of the effects of a ploy the opponent uses? For example, if they must select an operative, can I use it after they select them?
A:
No. You must use it when the ploy is declared, but before any of its rules are resolved. Note that we expect players to be sporting and give their opponent the opportunity to use Absolute Authority when they declare a ploy, before resolving its rules.
Q:
When using the Intense Scrutiny strategy ploy, if my opponent has a rule that says it cannot be selected as a valid target, taking precedence over all other rules except being within 2" (e.g. HERNKYN YAEGIR In Position), does this increase the 2" distance exception to 4"?
A:
Yes.

Operative Selection

  • Your kill team must include:
    • 1 INQUISITORIAL AGENT INTERROGATOR operative
    • 1 INQUISITORIAL AGENT TOME-SKULL operative
    • 5 INQUISITORIAL AGENT operatives selected from the following list or as REQUISITIONED operatives from one group.

Selection List:

  • GUN SERVITOR with one of the following options:
    • Heavy bolter; servo claw
    • Multi-melta; servo claw
    • Plasma cannon; servo claw
  • AUTOSAVANT
  • QUESTKEEPER
  • DEATH WORLD VETERAN
  • ENLIGHTENER
  • HEXORCIST
  • MYSTIC
  • PENAL LEGIONNAIRE
  • PISTOLIER

Requisitioned Groups:

  • DEATH KORPS
  • EXACTION SQUAD
  • IMPERIAL NAVY BREACHER
  • KASRKIN
  • SISTER OF SILENCE
  • TEMPESTUS SCION

Restrictions and Rules:

  • You can only include each operative on the list once, unless you are not including any REQUISITIONED operatives, in which case you can include up to two GUN SERVITOR operatives, but each one must have different options.
  • Your kill team (including any REQUISITIONED operatives) cannot include more than one weapon with the Piercing 2 weapon rule, and cannot include more than three weapons with the Piercing X (excluding Piercing Crits X) weapon rule combined.
  • REQUISITIONED operatives have their faction keyword replaced with INQUISITORIAL AGENT on their datacards.
  • You cannot use ploys and equipment associated with a REQUISITIONED operative's former faction keyword, and you cannot use their former faction rules unless specified.
  • REQUISITIONED operatives can interact with INQUISITORIAL AGENT rules.

Example:
A REQUISITIONED VOX-OPERATOR from the DEATH KORPS group would have its keyword replaced, allowing interaction with other INQUISITORIAL AGENT rules, but cannot use Guardsman Orders.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment