The Inquisitorial Agents are a highly adaptable kill team that can requisition operatives from various Imperial factions, allowing for diverse tactical combinations. Their playstyle focuses on controlling the battlefield through denial ploys, target prioritization with Quarry, and disrupting enemy actions with their absolute authority.
Core Abilities
Faction Rules
- INQUISITORIAL REQUISITION: Add operatives from other factions, replacing their faction keyword with INQUISITORIAL AGENT.
Strategic Ploys
- DENOUNCE: Delay enemy activation, cost increases with use
- INTENSE SCRUTINY: Ignore cover for targets within 4 inches
- QUARRY: Grant Ceaseless against selected enemy operative
- IRREFUTABLE JURISDICTION: Reroll defence dice near objectives
Firefight Ploys
- ABSOLUTE AUTHORITY: Cancel and refund enemy ploy, cannot reuse
- RELENTLESS IN PURSUIT: Move friendly agent after enemy moves
- THE EMPEROR'S WILL: Ignore stat changes during activation
- INTIMIDATING PRESENCE: Enemy spends extra AP for certain actions
Equipment
- INQUISITORIAL ROSETTE: Once per battle, select new quarry after using Quarry strategy.
- COMBAT DAGGERS: Melee weapon; +1 Atk for Sister of Silence operatives.
- ARMOURED BODYSUITS: Retain defence dice result of 4 as success when shot.
- SERVO-SKULL: Once per battle, perform mission action for 1 less AP.