Meet the Kommandos! This elite Ork kill team brings 10-11 sneaky gits to the table. They're masters of ambush with Throat Slittas allowing charges from Conceal and ploys like Sssshhhh! for free dashes. Versatile with punishing shooting (Dakka! Dakka! Dakka!) and brutal melee (Waaagh!), they're surprisingly durable with saves like 'Just A Scratch' and 'Skulk About'. Fast at 6" move, they excel at hit-and-run tactics, getting up close and personal with kunnin' but brutal strikes. Get ready for some proper Ork mischief!
Core Abilities
Faction Rules
- Throat Slittas: Kommando operatives can charge while concealed.
- Dakka! Dakka! Dakka!: Kommando operatives' ranged weapons gain PUNISHING rule.
Strategic Ploys
- Dakka! Dakka! Dakka!: Gives ranged weapons the Punishing rule.
- Waaagh!: Gives melee weapons the Balanced rule.
- Sssshhhh!: Allows free Dash for hidden operatives.
- Skulk About: Retain one defence die as success.
Firefight Ploys
- Just A Scratch: Ignore normal damage from an attack.
- Krump 'Em!: Perform a free FIGHT action.
- Shake It Off: Ignore APL changes until next turn.
- Kunnin' But Brutal: Treat normal success as critical in fight.
Equipment
- Choppas: Melee weapon with 3 attacks, 3+ hit, 4/5 damage
- Dynamite: Once per battle ranged weapon with Blast 1", Heavy, Saturate
- Collapsible Stocks: Removes Range rule from Shokka pistol and Slugga
- Harpoon: Once per turning point ranged weapon with Lethal 5+ and Stun