Kommandos are stealthy Orks who use Conceal orders to charge enemies and strike with brutal melee attacks, combining cunning tactics with their signature WAAAGH! ferocity.
Core Abilities
Faction Rules
- THROAT SLITTAS: Kommandos can Charge while having a Conceal order.
Strategic Ploys
- DAKKA! DAKKA! DAKKA!: Ranged weapons gain Punishing rule
- WAAAGH!: Melee weapons gain Balanced rule
- SKULK ABOUT: Retain one defence die as success
- SSSSHHHH!: Free Dash action for certain operatives
Firefight Ploys
- JUST A SCRATCH: ignore normal damage from attack
- KRUMP ’EM!: free Fight action after Firefight phase
- KUNNIN’ BUT BRUTAL: treat normal success as critical in fight
- SHAKE IT OFF: ignore APL changes until next turning point
Equipment
- CHOPPAS: Provides a melee weapon with 3 attacks, 3+ hit, 4/5 damage.
- DYNAMITE: Once per battle, ranged weapon with Blast 1", Heavy, Saturate.
- HARPOON: Once per turning point, ranged weapon with Lethal 5+, Stun.
- COLLAPSIBLE STOCKS: Adds 4" range to Dakka shoota, Shokka pistol, and Slugga.