Murderwing

Seek & Destroy
KILL GRADE [5-14]
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What to Know

Introducing the MURDERWING Kill Team! A 4-operative elite force of Chaos Heretic Astartes with Jump Packs that let them BOOST over terrain effortlessly. They're fast (6" move), tough (3+ save, 14-15 wounds), and favor brutal melee combat with powerful weapons like lightning claws and power fists. Unique rules like the Chaos Lord's Damnation path and the Curseclaw's Snatch ability make them unpredictable hunters. Use ploys like Instil Fear for durability and Wings of Darkness for hit-and-run tactics. Dominate the battlefield from above!

Core Abilities

Unusual Shooting
Unusual Melee
Super Conceal
Out of Order Movement
Warp Fuel: free Reposition or Charge after enemy Fall Back
Activation Manipulation
APL Modifiers
Depredator: Horrifying Dismemberment: -1 APL to enemy on killVox-Casters: Vox-Cry: Stun test reduces enemy APL
Bitter Demise
Operative: Frenzied Attack: strike with unresolved success when incapacitated
Block Rerolls
Damage Reduction
Operative: Boons of Damnation: ignore damage equal to Damnation points when damage is 3+

Faction Rules

  • Jump Pack: Operatives can boost to move over terrain and operatives, but not above vantage terrain.

Strategic Ploys

  • Instil Fear: Improves melee durability during fights only
  • Nightmare on High: Reroll one defence dice on vantage or boosted

Firefight Ploys

  • Wings Of Darkness: Fall back or reposition with extra 3" boost, then cannot shoot or fight until next turning point.

Equipment

  • Bladefins: BOOST action inflicts D3+1 damage after Fall Back or Reposition
  • Clawed Armour: BOOST action inflicts 1 damage during Charge
  • Warp Fuel: Free Reposition or Charge after enemy Fall Back
  • Vox-Casters: Action forces stun tests on nearby enemies

Operative Selection

The operative selection rules for the Murderwing 💀 kill team are not explicitly provided in bullet-point format in the input text. Based on the designer's commentary, the team includes various operatives with specific abilities, but no quantities or detailed selection criteria are given. Key operatives mentioned are:

  • Chaos Lord: The leader with the Damnation's Path rule.
  • Huntmaster: Can perform Strike From Above actions.
  • Curseclaw: Can use Snatch to move enemy operatives.
  • Shrieker: Can use Shrieker actions to damage and reduce APL.
  • Operatives equipped with Bladefins and Clawed Armour for unavoidable damage.

For complete operative selection rules, including permissible operatives and quantities, refer to official kill team documentation.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment