Introducing the MURDERWING Kill Team! A 4-operative elite force of Chaos Heretic Astartes with Jump Packs that let them BOOST over terrain effortlessly. They're fast (6" move), tough (3+ save, 14-15 wounds), and favor brutal melee combat with powerful weapons like lightning claws and power fists. Unique rules like the Chaos Lord's Damnation path and the Curseclaw's Snatch ability make them unpredictable hunters. Use ploys like Instil Fear for durability and Wings of Darkness for hit-and-run tactics. Dominate the battlefield from above!
Core Abilities
Faction Rules
- Jump Pack: Operatives can boost to move over terrain and operatives, but not above vantage terrain.
Strategic Ploys
- Instil Fear: Improves melee durability during fights only
- Nightmare on High: Reroll one defence dice on vantage or boosted
Firefight Ploys
- Wings Of Darkness: Fall back or reposition with extra 3" boost, then cannot shoot or fight until next turning point.
Equipment
- Bladefins: BOOST action inflicts D3+1 damage after Fall Back or Reposition
- Clawed Armour: BOOST action inflicts 1 damage during Charge
- Warp Fuel: Free Reposition or Charge after enemy Fall Back
- Vox-Casters: Action forces stun tests on nearby enemies