The Night Lords are masters of terror and close-quarters brutality, excelling at aggressive assaults with their ability to perform double actions and vanish into darkness. Their unique rules allow them to strike hard with dual attacks while using terrain to remain elusive, making them deadly ambush predators on the battlefield.
Core Abilities
Faction Rules
- ASTARTES: Perform two Shoot or Fight actions per activation, with bolt weapon requirement for double Shoot.
- IN MIDNIGHT CLAD: Obscured when over 8" from visible enemies and near Heavy or under Vantage terrain.
Strategic Ploys
- WE HAVE COME FOR YOU: Charge action inflicts D3 damage on nearby enemy.
- THE BLACK HUNT: Reroll one attack die against wounded enemies.
- PREYSIGHT: Ignore Light terrain cover within 6 inches.
- RETURN TO DARKNESS: Free Fall Back or Reposition to cover.
Firefight Ploys
- VOX SCREAM: Prevent enemy operative activation
- DEATH TO THE FALSE EMPEROR: Gain Ceaseless or Relentless vs IMPERIUM
- PROCLIVITY FOR MURDER: Free Charge or Dash after incapacitating enemy
- DIRTY FIGHTER: Resolve one success early in retaliation
Equipment
- FLAYED SKIN: Enemies within 2" cannot reroll attack dice results of 1.
- CHAIN SNARE: Roll dice to prevent Fall Back action on isolated enemies.
- GRISLY TROPHY: Gain token on kill to reduce enemy Atk stat by 1.
- COMMS JAMMERS: Enemies within 3" cannot have APL stat increased.