Introducing the Nemesis Claw! This elite 6-operative Heretic Astartes kill team is a flexible, durable force that excels at both shooting and melee. With the 'Astartes' rule, each operative can perform two Shoot or two Fight actions per activation, making them adaptable to any situation. They're tough with 3+ saves and 14-15 wounds, and their 'In Midnight Clad' rule grants extra obscurity for survivability. Unique operatives like the Visionary psyker and Fearmonger with terrorchem add strategic depth. Ploys like 'The Black Hunt' and 'We Have Come for You' enhance their lethality, especially against wounded foes. Whether you're blasting with boltguns or charging with chainswords, Nemesis Claw brings relentless pressure to the battlefield!
Core Abilities
Faction Rules
- Astartes: Nemesis Claw operatives can perform two Shoot or two Fight actions per activation, with bolt weapon restrictions.
- In Midnight Clad: Nemesis Claw operatives are obscured when over 8" away and near Heavy or Vantage terrain.
Strategic Ploys
- The Black Hunt: reroll one attack die against wounded enemy
- We Have Come for You: inflict D3 damage after charging
- Preysight: ignore Light terrain cover within 6 inches
- Return to Darkness: free Fall Back or Reposition to cover
Firefight Ploys
- Death To The False Emperor: Weapons gain Ceaseless or Relentless vs Imperium targets.
- Vox Scream: Roll D6 to potentially block enemy activation.
- Proclivity For Murder: Free Charge or Dash after incapacitating an enemy.
- Dirty Fighter: Resolve one success early during retaliation.
Equipment
- Chain Snare: Prevents enemy Fall Back actions on certain dice rolls
- Flayed Skin: Enemy cannot reroll attack dice results of 1 within 2"
- Grisly Trophy: Once per battle, reduces enemy Atk stat by 1 when visible within 2"
- Comms Jammers: Prevents APL increases on enemies within 3"