The Night Lords Nemesis Claw brings 6 elite operatives to the killzone! These Heretic Astartes are versatile killers - each can perform two SHOOT or two FIGHT actions per activation. With 3+ saves and 14-15 wounds, they're tough to put down. Their 'In Midnight Clad' rule makes them masters of terrain, staying obscured beyond 8". Charge in with 'We Have Come for You' to inflict D3 damage, or hunt wounded foes with re-rolls via 'The Black Hunt'. Whether you prefer brutal melee with power fists and lightning claws or devastating shooting with plasma guns and heavy bolters, these terror troops excel at both!
Core Abilities
Faction Rules
- Astartes: Perform two SHOOT or two FIGHT actions per activation with bolt weapon requirement; counteract regardless of order.
- In Midnight Clad: Gain obscured when over 8" from visible enemies and near HEAVY or under VANTAGE terrain.
Strategic Ploys
- The Black Hunt: Reroll one attack dice against wounded enemies.
- We Have Come for You: Charge action inflicts D3 damage on nearby enemy.
- Preysight: Enemies within 6" cannot use Light terrain for cover.
- Return to Darkness: Free Fall Back or Reposition to terrain, limited move.
Firefight Ploys
- Death to the False Emperor: Gain Ceaseless or Relentless vs Imperium targets
- Vox Scream: Block enemy activation on high D6 roll
- Proclivity for Murder: Free Charge or Dash after incapacitating enemy
- Dirty Fighter: Resolve one success early in retaliation
Equipment
- Chain Snare: Prevents enemy Fall Back on 4+ roll when isolated
- Flayed Skin: Enemies cannot reroll attack dice results of 1 within 2"
- Grisly Trophy: Gained on incapacitating enemy, reduces nearby enemy Atk by 1
- Comms Jammers: Prevents APL increases for enemies within 3"