The Pathfinders are a highly synergistic ranged combat team that excels at marking targets with Markerlight tokens to gain cumulative shooting advantages, while using drone support and coordinated positioning to control the battlefield and protect key operatives.
Core Abilities
Faction Rules
- MARKERLIGHTS: Place tokens on enemies to grant shooting bonuses based on token count.
Strategic Ploys
- RECON SWEEP: Pathfinders near edge dash, must end near edge
- SUPPRESSING FIRE: Enemy cannot reroll attack dice if not closest target
- BONDED: Pathfinders within 3" gain Accurate 1 on ranged weapons
- TAKE COVER: Improve Save by 1 if cover saves can be retained
Firefight Ploys
- A WORTHY CAUSE: Perform a free mission action
- SUPPORTING FIRE: Ignore control range for target selection
- SAVIOUR PROTOCOLS: Redirect attack to a friendly drone
- POINT-BLANK FUSILLADE: Use ranged weapon in melee retaliation
Equipment
- TARGET ANALYSIS OPTIC: Once per turn, treat target with Markerlight as having one more when shooting.
- HIGH-INTENSITY MARKERLIGHT: Once per turn, Markerlight action gives two tokens instead of one.
- PHOTON GRENADE: Once per turn, action reduces target's Move by 2" and prevents Dash on 3+.
- ORBITAL SURVEY UPLINK: Once per turn, Markerlight can target any enemy in killzone without visibility.