Pathfinders

InfiltrationRecon
KILL GRADE [11-12]
Ops12345
11247911
122571012

What to Know

Meet the T'au Pathfinders! This 12-14 operative team is a fast, fragile shooting force that excels at range. Their unique Markerlight system lets you tag enemies for bonuses: 1 token grants Saturate/Balanced, 2 tokens improve your Hit stat! With drones for support, ploys like Recon Sweep for mobility, and Bonded for accuracy when grouped, they control the board through precision fire. Play smart, light up targets, and watch your opponents fall to coordinated volleys!

Core Abilities

Unusual Shooting
Operative: Transpectral Interference Pathfinder: Multi-Dimensional Vision: ignore obscuring terrainFirefight Ploy: Supporting Fire: ignore friendly operatives in control range for shoot target selection
Unusual Melee
Firefight Ploy: Point-Blank Fusillade: strikes first when retaliating with pulse weapon
Super Conceal
Out of Order Movement
Operative: Medic!: free Dash after saving from incapacitation
Activation Manipulation
Operative: Group Activation: activate another Shas'la operative immediately after this one.
APL Modifiers
Comms Specialist Pathfinder: +1 APL to friendly operative via Signal action.Medical Technician Pathfinder: -1 APL to self and target via Medic! rule.Transpectral Interference Pathfinder: -1 APL to enemy via System Jam action.
Bitter Demise
Operative: Medic!: prevents friendly operative incapacitation, leaving 1 wound.
Block Rerolls
Strategic Ploy: Suppressing Fire: opponent cannot reroll attack dice when shooting non-closest target
Damage Reduction
MV4 Shield Drone: Shield Generator: ignore Normal Damage once per turnMedical Technician Pathfinder: Medic!: prevent incapacitation, set wounds to 1

Faction Rules

  • Markerlights: Operatives gain bonuses when shooting enemies with Markerlight tokens.

Strategic Ploys

  • Recon Sweep: Friendly Pathfinders near edge dash, must end near edge
  • Suppressing Fire: Enemy cannot reroll attack dice if target not closest
  • Bonded: Pathfinders near ally gain Accurate 1 on ranged weapons
  • Take Cover: Improve Save by 1 if cover saves can be retained

Firefight Ploys

  • A Worthy Cause: free mission action for a Pathfinder
  • Supporting Fire: ignore control range for target selection
  • Saviour Protocols: redirect a shot to a nearby Drone
  • Point-Blank Fusillade: use ranged weapon as melee when retaliating

Equipment

  • Target Analysis Optic: Treats target with Markerlight as having one more when shooting
  • High-Intensity Markerlight: Grants two Markerlight tokens instead of one, twice per turning point
  • Photon Grenade: Reduces enemy operative's Move by 2" on a 3+ roll
  • Orbital Survey Uplink: Place Markerlight token on any enemy operative once per turning point

Operative Selection

  • ↘ 1 PATHFINDER SHAS'UI operative

  • ↘ 11 PATHFINDER operatives selected from the following list:

    • ASSAULT GRENADIER
    • BLOODED
    • COMMS SPECIALIST
    • DRONE CONTROLLER
    • MARKSMAN
    • MEDICAL TECHNICIAN
    • SHAS'LA
    • TRANSPECTRAL INTERFERENCE
    • WEAPONS EXPERT with one of the following options:
      • Ion rifle; gun butt
      • Rail rifle; gun butt
    • MB3 RECON DRONE (counts as two selections)
    • MV31 PULSE ACCELERATOR DRONE
    • MV33 GRAV-INHIBITOR DRONE

Additionally, your kill team can include:

  • MV1 GUN DRONE
  • MV4 SHIELD DRONE
  • MV7 MARKER DRONE

Other than SHAS'LA and WEAPONS EXPERT operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two WEAPONS EXPERT operatives.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment