The Phobos Strike Team is a highly adaptable Space Marine faction specializing in stealth, disruption, and precision strikes, utilizing unique order-changing mechanics, enemy activation denial, and terrain-ignoring shooting to control the battlefield.
Core Abilities
Faction Rules
- OMNI-SCRAMBLER: Delays enemy activation until certain conditions are met.
- TERROR: Increases AP cost for enemy actions and reduces APL for marker control.
- ASTARTES: Allows two Shoot or Fight actions per activation with bolt weapon requirement.
- MULTI-SPECTRUM ARRAY: Enemy operatives cannot be obscured when shooting.
- GUERRILLA WARFARE: Change operative's order with 1AP action, not in enemy control range.
Strategic Ploys
- GUERRILLA WARFARE: Change operative's order with 1AP action.
- AND THEY SHALL KNOW NO FEAR: Ignore stat changes from being injured.
- DEADLY SHOTS: Gain Balanced on ranged weapons in certain conditions.
- LETHAL ASSAULTS: Gain Balanced and Lethal 5+ on melee weapons.
Firefight Ploys
- PATIENT AMBUSH: skip activation on your turn
- CRITICAL SHOT: inflict D3 extra damage on crit
- TRANSHUMAN PHYSIOLOGY: retain normal success as critical
- STEALTH ASSAULT: resolve extra attack dice after charge
Equipment
- PURITY SEALS: Discard one fail to retain a success when shooting, fighting, or retaliating.
- ADDITIONAL UTILITY GRENADES: Select four utility grenades; cannot select the normal equipment.
- COMBAT BLADES: Provides a melee weapon with 5 attacks, 3+ hit, and 3/4 damage.
- SPECIAL ISSUE AMMUNITION: Once per turning point, grants Piercing 1 to specified bolt carbines.