Introducing the Plague Marine Kill Team! 6 resilient operatives (Champion + 5) with 3APL, 5" Move, 3+ Save, and high wounds. They're slow but tough, excelling in both melee and shooting with the Astartes rule allowing double actions. Their unique Poison tokens deal damage over time and enable powerful ploys like Contagion. Disgustingly Resilient reduces high damage, making them durable mid-range brawlers who weaken and outlast foes. Embrace Nurgle's gifts!
Core Abilities
Faction Rules
- Poison: Inflict damage on enemies with Poison tokens when activated.
- Astartes: PLAGUE MARINE operatives can perform two SHOOT or FIGHT actions per activation.
- Disgustingly Resilient: Reduce damage of 3+ by 1 on a 4+ roll for PLAGUE MARINE operatives.
Strategic Ploys
- Contagion: Enemy within 3" loses 2" Move and worsens Hit by 1
- Cloud of Flies: Place marker; friendly Plague Marines within 1" are obscured
- Lumbering Death: Plague Marine not moving gains Ceaseless on weapons
- Nurglings: Enemy within 3" or 7" with Poison token loses 1 APL
Firefight Ploys
- Virulent Poison: Give poison token to enemy within range
- Sickening Resilience: Reduce damage by 1 without rolling
- Poisonous Demise: Give poison or inflict damage on death
- Curse of Rot: Inflict damage on enemy 3s in rolls
Equipment
- Plague Bells: Ignore injury stat changes for Plague Marines
- Plague Rounds: Boltguns and bolt pistols gain Poison and Severe rules
- Blight Grenades: Grants Blight Grenade weapon with Blast, Saturate, Severe, Poison
- Poison Vents: Inflict D3 damage on Poison token enemies within 3 inches