Plague Marines are resilient, slow-moving warriors who excel at attrition warfare through poison effects and durability. Their unique mechanics allow them to inflict ongoing damage with poison tokens, reduce enemy effectiveness through contagion, and withstand heavy attacks with their Disgustingly Resilient rule while maintaining steady offensive pressure.
Core Abilities
Faction Rules
- ASTARTES: Perform two Shoot or Fight actions per activation, with restrictions on weapon selection. Can counteract regardless of order.
- POISON: Inflict Poison tokens on enemies with certain weapons; tokens cause 1 damage on activation.
- DISGUSTINGLY RESILIENT: Roll D6 to reduce damage of 3 or more by 1 on a 4+.
Strategic Ploys
- CONTAGION: Reduce enemy Move by 2" and worsen Hit by 1.
- LUMBERING DEATH: Gain Ceaseless if not moved more than 3".
- CLOUD OF FLIES: Place marker to obscure operatives within 1".
- NURGLINGS: Reduce enemy APL by 1 until next activation.
Firefight Ploys
- VIRULENT POISON: Enemy gains Poison token within 3" or 7"
- POISONOUS DEMISE: Incapacitated operative inflicts Poison or damage
- SICKENING RESILIENCE: Subtract 1 from damage inflicted on operative
- CURSE OF ROT: Inflict damage on enemy for each 3 rolled
Equipment
- PLAGUE BELLS: Ignore injury stat changes for friendly Plague Marines.
- BLIGHT GRENADES: Grants Blight grenade weapon, usable twice per battle.
- PLAGUE ROUNDS: Boltguns and bolt pistols gain Poison and Severe rules.
- POISON VENTS: Inflict D3 damage on Poison token enemies within 3 inches.