Meet the Ratlings: a sneaky, shooty Kill Team of 11 operatives! They're fast and fragile but master sharpshooters with unique rifles. Use 'Scarper' for free repositioning after enemy activations, 'Shifty' to become untargetable in cover, and 'Crack Shots' for balanced long-range fire. Mix in tough Bullgryns/Ogryns for frontline brawling or go all-in on stealthy snipers. Perfect for players who love tactical movement, board control, and picking off foes from a distance!
Core Abilities
Faction Rules
- Scarper: After enemy activation, one Ratling can dash freely but not near visible enemies.
- Sniper Positions: Ratlings near heavy terrain and far from enemies gain Silent on rifle stationary profile.
- Purloined Rations: Once per turning point, improve rifle Hit stat by 1 when shooting.
Strategic Ploys
- Sniper Positions: Ratling rifles gain Silent when stationary near heavy terrain
- Shifty: Concealed Ratlings in cover cannot be targeted except within 2"
- Crack Shots: Ratling rifles gain Balanced when shooting distant enemies
- Frontline Assault: Ratling Bullgryn/Ogryn weapons gain Balanced near objectives or enemy territory
Firefight Ploys
- Survival Instincts: Block enemy successes when defending as Ratling.
- Larcenous: Pick up markers without controlling them as Ratling.
- Sharpshot: Shoot without friendly Ratlings blocking target selection.
- Shoot and Hide: Change to Conceal order after shooting with rifle.
Equipment
- Purloined Rations: Improve rifle Hit stat by 1 once per turning point
- Stolen Goods: Roll D3 for CP gain/loss after selecting operatives
- Lucky Round: Give rifle Severe rule once per turning point
- Improvised Armour: 5+ defence dice are critical successes for Ratling Bullgryn/Ogryn