Unleash the Ravener kill team! This 5-model Tyranid force (1 Prime + 4 specialists) is a fast, melee-focused ambush predator. Set up operatives underground via Burrow, then emerge from your Tunnel network to strike with lethal precision. Operatives are quick (7" Move) but fragile (5+ Save, 20-21 Wounds). Unique rules like Predatory Instincts (double Fight actions) and ploys like Death From Below make them devastating in close combat. Control the board with subterranean terror!
Core Abilities
Faction Rules
- Burrow: Set up operatives underground; activate to emerge or burrow with movement penalty.
- Tunnel: Place sequential tunnel markers to create a network for movement and deployment.
- Predatory Instincts: Operatives can perform two Fight actions per activation and counteract with order changes.
Strategic Ploys
- Death From Below: Grants Balanced or Ceaseless to melee weapons
- Whipcord Emergence: Allows reroll of defence dice when shot
- Tunnel Lurkers: Operative on TUNNEL gains cover unless close
- Writhe Out of Sight: Free Burrow action, possible Fall Back or Reposition
Firefight Ploys
- Slithering Evasion: Fall Back for 1 less AP, Charge from control range
- Subterranean Horror: Defender resolves first attack dice in Fight
- Death Frenzy: Incapacitated operative damages enemies in control range
- Burrowing Strike: Inflict damage on enemies after Burrow action
Equipment
- Chromatospore Camouflage: Retain one additional cover save when shot at
- Acid Blood: 5+ to inflict 1 damage when damaged in fight/retaliation
- Heightened Senses: Once per battle, reroll initiative dice if conditions met
- Metamorphic Flesh: Regain up to D3 wounds when activated