This faction excels at close-quarters combat and fiery attrition, leveraging the Blaze rule to inflict ongoing damage and strategic ploys that enhance their zealots when benefiting from the SERMON, centered around an ORATOR leader.
Core Abilities
Faction Rules
- BLAZE: Inflict D3 damage on activation to operatives with Blaze tokens; remove token with roll or APL penalty.
- MINISTORUM SERMON: Grant ORATOR keyword to Sanctifier; nearby Sanctifiers benefit from Sermon.
Strategic Ploys
- THE EMPEROR PROTECTS: Reroll one defence dice result for shooting.
- FERVENT BRAWL: Melee weapons gain Ceaseless during combat.
- ZEALOUS PERSECUTION: Melee weapons gain Lethal 5+ after Charge.
- RALLY THE FLOCK: Free Dash or Fall Back towards Orator.
Firefight Ploys
- ROSARIUS: Ignore normal damage on friendly Sanctifier
- ARDENT ERADICATION: Re-roll attack dice near Orator
- REDEEMED THROUGH FIRE: Apply Blaze token on incapacitation
- UNWAVERING DEVOTION: Redirect attack to another friendly operative
Equipment
- SANCTIFICATION ORBS: Once per turn, douse enemies for Blaze weapons to gain Seek.
- PURITY SEALS: Once per turn, discard one fail to retain a success in combat.
- ECCLESIARCHY TEXTS: Gain 1CP if 2D6 roll is less than ORATOR operative's wounds.
- IMPERIAL CULT SYMBOLS: Once per turn, downgrade a critical hit to normal hit on SERMON.