Sanctifiers

SecuritySeek & Destroy
KILL GRADE [11]
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247911

What to Know

Unleash the Sanctifiers! This 11-14 operative Kill Team excels in aggressive melee combat with Blaze tokens that burn enemies on activation. Your Confessor's Ministorum Sermon makes nearby allies tougher, while ploys like Fervent Brawl and Zealous Persecution turn charges into deadly assaults. Though not particularly tough, they're fast and hit hard up close with unique operatives like the Death Cult Assassin and flamer-wielding Conflagrator. Purge the heretics with holy fire!

Core Abilities

Unusual Shooting
Faction Equipment: Sanctification Orbs: Blaze weapons gain Seek against Doused targets.Firefight Ploy: Unwavering Devotion: redirect SHOOT to friendly, ignoring normal target restrictions.
Unusual Melee
Persecutor: Merciless Castigation: immediate free Fight action after first Fight, same target.
Super Conceal
Out of Order Movement
Operative: Lead The Procession: grants allies free moves after Confessor's actionOperative: Miracle: free Dash or Fall Back when incapacitatedOperative: Imperial Cult Devotion: free action for ally on deathStrategic Ploy: Rally the Flock: free Dash/Fall Back for SERMON allies
Activation Manipulation
Operative: Commanding Declamation: roll to prevent enemy action during activationStrategic Ploy: Rally the Flock: multiple operatives perform free actions in chosen order
APL Modifiers
Cherub: Adds 1 APL to nearby friendly operative.Drill Abbot: Prevents enemy APL addition within 4".Blaze: -1 APL to remove token when operative is activated.
Bitter Demise
Operative: Fanatical Retribution: Inflicts damage with unresolved successes when incapacitated during Fight.Operative: Miracle: Prevents first incapacitation, sets to 1 wound, allows free Dash or Fall Back.Operative: Imperial Cult Devotion: Allows free action (excluding Fight) before removal when incapacitated.Firefight Ploy: Redeemed Through Fire: Inflicts Blaze tokens on nearby enemies before removal.
Block Rerolls
Damage Reduction
Ministorum Sermon: reduce damage by 1 if 4+ when benefitting from SERMON.Firefight Ploy: Rosarius: ignore Normal Dmg on attack.Imperial Cult Symbols: change crit to normal success to reduce damage.Miraculist: Miracle: ignore first fatal damage, set to 1 wound.

Faction Rules

  • Blaze: Inflict damage and apply tokens that cause ongoing damage and APL reduction.
  • Ministorum Sermon: Grants ORATOR keyword and reduces damage for nearby SANCTIFIER operatives.

Strategic Ploys

  • The Emperor Protects: reroll one defence die result for shooting
  • Fervent Brawl: melee weapons gain Ceaseless during fight
  • Zealous Persecution: melee weapons gain Lethal 5+ on charge
  • Rally the Flock: free Dash or Fall Back move toward Orator

Firefight Ploys

  • Rosarius: Ignore normal damage on friendly Sanctifier
  • Ardent Eradication: Reroll attack dice near friendly Orator
  • Redeemed Through Fire: Apply Blaze token on incapacitation
  • Unwavering Devotion: Redirect attack to another friendly operative

Equipment

  • Sanctification Orbs: Once per turning point, douse enemies within 6", making them vulnerable to Blaze weapons.
  • Purity Seals: Once per turning point, discard one fail to retain another as a success when shooting or fighting.
  • Imperial Cult Symbols: Once per turning point, downgrade an attacker's critical success to a normal success when defending.
  • Ecclesiarchy Texts: Gain 1CP in Ready step if 3D6 roll is less than an ORATOR operative's remaining wounds.

Rules Commentary

Q:
If I use the SANCTIFIER CONFESSOR's Commanding Declamation rule to cancel a Fight or Shoot action that my opponent attempted to perform as a result of their operative being on guard, can my opponent then choose to use the other action instead during that interruption?
A:
Yes.
Q:
Some rules require an operative to shoot or fight against a specific operative or its activation is cancelled (e.g. MANDRAKE DIRGEMAW Haunting Focus, EXACTION SQUAD Execution Order). If my opponent uses such a rule and I cancel that Shoot or Fight action with my SANCTIFIER CONFESSOR operative's Commanding Declamation rule, what happens?
A:
Do not cancel that enemy operative's activation. It can continue to perform actions other than the prevented one as normal.
Q:
If my opponent uses a firefight ploy that requires an operative to perform a Shoot or Fight action (e.g. HERNKYN YAEGIR Stalwart Defence) and I cancel that action with my SANCTIFIER CONFESSOR operative's Commanding Declamation rule, is the CP refunded?
A:
No. Similarly, any rules with a restricted number of uses (e.g. CORSAIR VOIDSCARRED FELARCH One Step Ahead) that are prevented would still be considered used.
Q:
If the CONFESSOR operative's Commanding Declamation rule prevents an enemy operative on guard from performing the Shoot or Fight action, does that enemy operative remain on guard?
A:
Yes, assuming all other conditions of remaining on guard are still met.

Operative Selection

  • 1 SANCTIFIER CONFESSOR operative
  • 1 SANCTIFIER CHERUB operative
  • 9 SANCTIFIER operatives selected from the following list:
    • CONFLAGRATOR
    • DEATH CULT ASSASSIN
    • DRILL ABBOT
    • MIRACULIST
    • MISSIONARY with one of the following options:
      • Ministorum flamer; brazier of holy fire
      • Ministorum flamer; gun butt; holy relic
    • MISSIONARY with one of the following options:
      • Meltagun; chainsword; holy relic
      • Plasma gun; chainsword; brazier of holy fire
    • PERSECUTOR
    • PREACHER
    • RELIQUANT
    • SALVATIONIST

Other than PREACHER operatives, your kill team can only include each operative on this list once.

Your kill team can only include up to four PREACHER operatives.

You cannot select an option that includes a brazier of holy fire more than once per battle.

Operative Datacards

Faction Rules

Strategy Ploys

Firefight Ploys

Faction Equipment

Universal Equipment