Scout Squads are elite reconnaissance specialists who excel at ambushes and tactical flexibility, using unique Forward Scouting options to reposition, set traps, and gain advantages before the battle even begins, while their ploys enhance stealth and surprise attacks.
Core Abilities
Faction Rules
- FORWARD SCOUTING: Select up to six scouting options before battle for strategic advantages.
Strategic Ploys
- Diversion: Subtract 1 from enemy APL within 6" of edge.
- GUERRILLA ENGAGEMENT: Reroll one defence dice in cover against shooting.
- GUNFIRE AMBUSH: Gain Balanced or Ceaseless on ranged weapons when concealed.
- BLADE AMBUSH: Gain Ceaseless or Rending on melee weapons when concealed.
- STEALTH RELOCATION: Free Dash and/or order change for Scout Squad operative.
Firefight Ploys
- ASTARTES TRAINING: Perform two Fight or two Shoot actions
- RAW PHYSIOLOGY: Ignore stat changes from being injured
- EMBOLDENED ASPIRANT: Retain normal success as critical success
- COVERT POSITION: Cannot be targeted while concealed in cover
Equipment
- CAMO CLOAK: Retain one additional cover save when shooting friendly SCOUT SQUAD operatives.
- TARGETING OCULARS: Twice per turning point, grant Lethal 5+ and Saturate to ranged weapons.
- Combat Blade: Provides a melee weapon with 3 attacks, 3+ hit, 4/5 damage.
- HEAVY WEAPON BIPOD: Grants Ceaseless or Relentless to heavy weapons when not moving.