The Void-Dancer Troupe is a highly mobile Harlequin kill team that excels in fluid, acrobatic combat through their SAEDATH strategic gambit system, allowing them to adapt their playstyle between melee-focused Epic or shooting-focused Melodrama allegories while leveraging exceptional movement capabilities and defensive tricks.
Core Abilities
Faction Rules
- SAEDATH: Select Allegory for Pivotal Role and Accolade rules each turning point.
- HARLEQUIN’S PANOPLY: Ignore Piercing, climb as 2", move near enemies without restrictions.
Strategic Ploys
- DARTING SALVO: Shoot after Reposition with remaining move
- RISING CRESCENDO: Dash after Charge in same activation
- PRISMATIC BLUR: Reroll one defence dice when shot after moving
- CEGORACH'S JEST: Block normal strike on D6 roll less than Hit stat
Firefight Ploys
- MURDEROUS ENTRANCE: Strike again after charging
- THE CURTAIN FALLS: End fight and dash or fall back
- ELUSIVE TARGET: Cannot be targeted while concealed in cover
- DOMINO FIELD: Block all matching attack dice with one defense
Equipment
- WRAITHBONE TALISMAN: Discard one fail to retain a success when shooting, fighting, or retaliating.
- SHRIEKER TOXIN ROUNDS: Once per turning point, a shuriken pistol or shrieker cannon gains Devastating 1.
- DEATH MASK: Gain 1CP when three friendly operatives with ACCOLADE are incapacitated.
- UNDERSTUDY’S MASK: Once per battle, gain PIVOTAL ROLE if the original operative is incapacitated.