Introducing the Void-Dancer Troupe! A 3-4 operative Harlequin kill team that's lightning-fast (7" Move) but fragile (4+ Save, 8-9 Wounds). They're melee specialists with deadly close-combat weapons, enhanced by Saedath rules that grant BALANCED on kills. Unique tricks include climbing vertical distances as 2", blocking hits with Cegorach's Jest, and tactical retreats via The Curtain Falls. Domino Field makes them elusive, while Murderous Entrance punishes charges. Lead Player can switch allegories mid-battle. Dance through the killzone with precision and flair!
Core Abilities
Faction Rules
- Harlequin's Panoply: Worsen enemy PIERCING by 1 when shooting, treat climbing vertical distance as 2".
- Saedath, Epic: Gain BALANCED on melee weapons after incapacitating an enemy in combat.
Strategic Ploys
- Cegorach's Jest: Roll D6 to block opponent's strike on normal success.
Firefight Ploys
- The Curtain Falls: Fall back after a critical hit in fight
- Murderous Entrance: Gain extra strike after charging in fight
- Elusive Target: Cannot be targeted while concealed in cover
- Domino Field: Block all matching attack dice with one defence die
Equipment
- Shrieker Toxin Rounds: Once per turning point, gives Devastating 1 to shuriken pistol or shrieker cannon (focused).
- Wraithbone Talisman: Once per turning point, discard one fail to turn another into a success when shooting, fighting, or retaliating.
- Death Mask: Gain 1CP after three friendly operatives with ACCOLADE are incapacitated.
- Understudy's Mask: Once per battle, give PIVOTAL ROLE to an operative if the original PIVOTAL ROLE operative is incapacitated.