Unleash the Warpcoven: 5 operatives of Tzeentch's chosen! Command 3 powerful Sorcerers with unique psychic powers & customizable Boons of Tzeentch. Lead tough Rubric Marines (3+ save) for heavy shooting or fast Tzaangors (6" move) for brutal melee. Adapt your playstyle each game with flexible ploys like Fate Itself Is My Weapon. Dominate with psychic might and tactical versatility!
Core Abilities
Faction Rules
- Boons Of Tzeentch: Sorcerer operatives gain one unique boon per battle.
- Incorporeal Sight: Ranged weapons have Saturate; enemies cannot be obscured when shooting.
- Time-Walk: Add 1 inch to operative's Move stat.
- Echoes From The Warp: Once per battle, change order and perform free different action on counteract.
- Warp Swell: Add 1 to Normal Dmg of melee weapons.
- Mutant Appendage: Ignore control for marker/mission actions; once per activation, reduce AP cost by 1.
- Immaterial Flight: Once per turning point, fly during Charge or Reposition to teleport within Move distance.
- Twist Of Fate: Psychic ranged weapons gain Piercing Crits 1.
- Astral Bombardment: Select psychic weapon to gain Devastating 1 or 2, or choose Seek Light/Devastating 1 per shoot.
- Master Of The Immaterium: Add 3 inches to distance requirements for psychic actions.
- Astartes: Heretic Astartes can perform two Shoot or Fight actions per activation; can always counteract.
Strategic Ploys
- Aetherial Warding: Piercing 1 becomes Piercing Crits 1 against Warpcoven operatives
- Fate Itself Is My Weapon: Replace one attack die with a reserved die per sequence
- Savage Herd: Tzaangor melee weapons gain Accurate 1 and sometimes Severe
- Brotherhood of Sorcerers: Psychic weapons gain Balanced near other Sorcerers
Firefight Ploys
- All Is Dust: Normal damage becomes 1 damage on Rubric Marine
- Capricious Plan: Sorcerer gets free Dash or order change
- Mutant Herd: Activate two Tzaangors together
- Psychic Cabal: Sorcerer borrows psychic action or weapon
Equipment
- Ensorcelled Rounds: Inferno boltguns and pistols gain Devastating 1.
- Daemonmaw Weapons: +1 Atk for melee weapons; Accurate 1 when retaliating.
- Sorcerous Scrolls: Once per battle, change Boon of Tzeentch for Sorcerer.
- Arcane Robes: Once per turning point, convert Critical Dmg to Normal Dmg.