Unleash the Warp Coven: a 5-op Kill Team of Thousand Sons sorcerers, Rubric Marines, and Tzaangors! Customize each Sorcerer with unique Boons of Tzeentch—like flying across the board or ignoring cover. Rubric Marines are tough, elite shooters with 3+ saves, while Tzaangors are fast, melee-focused hitters. Mix psychic dominance with flexible tactics to outmaneuver and outgun your foes!
Core Abilities
Faction Rules
- Boons of Tzeentch: Select a unique boon for each SORCERER operative at battle start.
- Incorporeal Sight: Ranged weapons gain Saturate; ignore obscuring when shooting.
- Time-Walk: Increase operative's Move stat by 1".
- Echoes from the Warp: Once per battle, change order and gain a free different action on counteraction.
- Warp Swell: Increase Normal Dmg stat of melee weapons by 1.
- Mutant Appendage: Ignore control for marker and mission actions; reduce AP cost once per activation.
- Immaterial Flight: Once per turning point, teleport during Charge or Reposition, ignoring terrain restrictions.
- Twist of Fate: PSYCHIC ranged weapons gain Piercing Crits 1.
- Astral Bombardment: Select a PSYCHIC weapon to gain Devastating rule or choose between Seek Light and Devastating 1.
- Master of the Immaterium: Increase distance of PSYCHIC actions with requirements by 3".
- Astartes: Perform two Shoot or Fight actions per activation; counteract regardless of order.
Strategic Ploys
- Aethereal Warding: Piercing 1 becomes Piercing Crits 1 against WARPCOVEN
- Fate Itself Is My Weapon: Replace one attack die with a reserved die
- Savage Herd: TZAANGOR melee weapons gain Accurate 1 and sometimes Severe
- Brotherhood of Sorcerers: PSYCHIC weapons gain Balanced or Ceaseless
Firefight Ploys
- All Is Dust: Normal damage becomes 1 damage for Rubric Marines
- Capricious Plan: Sorcerer dashes or changes order after activation
- Mutant Herd: Activate two Tzaangors together within 2 inches
- Psychic Cabal: Sorcerer borrows psychic ability from nearby Sorcerer
Equipment
- Ensorcelled Rounds: Inferno boltguns and pistols gain Devastating 1
- Daemonmaw Weapons: +1 Atk for Rubric Marine melee; Accurate 1 when retaliating
- Sorcerous Scrolls: Once per battle, change a Sorcerer's Boon of Tzeentch
- Arcane Robes: Once per turning point, convert Critical Dmg to Normal Dmg