Introducing the Space Wolves Wolf Scouts! This 6-operative team (5 scouts + 1 Fenrisian Wolf) is a fast, elite force that dominates within their Elemental Storm. With 'Hunting Astartes,' each scout can double-shoot or double-fight, making them versatile threats. They're tough (3+ save, 13-14 wounds) and mobile (7-8" move). The Storm marker enables concealed charges and boosts melee with ploys like Storm's Bite and Tempestuous Wrath. Unique operatives like the Rune Priest Skjald and Trapmaster add psychic power and traps. Master the storm to outmaneuver and crush your foes!
Core Abilities
Faction Rules
- Hunting Astartes: WOLF SCOUT operatives can perform two Shoot or Fight actions per activation with plasma restrictions.
- Elemental Storm: Place Storm marker; WOLF SCOUT operatives can Charge while Concealed within 6" of it.
Strategic Ploys
- Cloaked by the Storm: Reroll one defence dice when shot at within STORM.
- Storm's Bite: Subtract 1 from enemy melee Atk within STORM.
- Tempestuous Wrath: Melee weapons gain Balanced rule within STORM.
- Savage Fighters: Inflict D3+1 damage after retaliating.
Firefight Ploys
- Acute Senses: ranged weapons gain Range 6" and Seek Light
- Touched By Lokyar: re-roll any attack dice when isolated
- Counterattack: free FIGHT action after enemy activation
- Transhuman Physiology: retain normal success as critical success
Equipment
- Frost Weapons: Lethal 5+ for combat blades, Lethal 4+ for one power weapon
- Wolfteeth Necklaces: Once per turn, discard one fail to retain a success
- Runic Charms: Once per turn, worsen enemy Piercing by 1
- Talismanic Trophies: Subtract 1 damage from one success in fight or retaliation