Unleash the Wyrmblade! This 14-operative Genestealer Cult kill team excels as ambush specialists. Set up 1/3 of your team in Hiding, then emerge to strike with Ceaseless weapons. Cult Agents are incredibly durable, ignoring Piercing/Saturate and gaining extra cover saves. With ploys like The Day Is At Hand (Rending ranged +1 melee Atk) and Crossfire (Accurate), they're deadly at both shooting and melee. Fast operatives like the Locus (dual Fight actions) and Sanctus Talon (Conceal Charge) make them masters of surprise. Though fragile, their hit-and-run tactics and sacrificial plays keep opponents guessing!
Core Abilities
Faction Rules
- Familiar Territory: Set up some operatives in hiding; emerge later within 6" of drop zone.
- Cult Agent: Ignore Piercing and Saturate; retain extra or improved cover saves.
- Cult Ambush: Gain Ceaseless when changing order to Engage or starting hidden.
Strategic Ploys
- The Day Is At Hand: Gain Rending on ranged and +1 Atk on melee when changing order.
- Crossfire: Gain Accurate 1 on ranged after another friendly shoots target.
- One With The Shadows: Concealed operatives obscured by Light terrain when shot.
- Divert And Disappear: Up to three operatives free Dash or Charge, agent can Fall Back.
Firefight Ploys
- Slink Into Darkness: change order from ENGAGE to CONCEAL
- Coiled Serpent: retain normal success as critical success
- Unquestioning Loyalty: redirect attack to another friendly operative
- A Plan Generations in the Making: perform free mission action when incapacitated
Equipment
- Blasting Charges: Once per turning point, Neophyte can use Blasting charge ranged weapon.
- Cult Knives: Neophyte operatives have Cult knife melee weapon.
- Explosive Traps: Select two mines; friendly operatives ignore mine effects.
- Spotlights: Target not obscured if within 6" of Neophyte not in enemy control.