Meet the Hernkyn Yaegir - 10 resilient dwarf operatives who excel at mid-range shooting and tactical positioning! Their Resourceful rule lets you boost APL or heal wounds when not in enemy control, while ploys like Hidden Engagement and Masterful Bladework make them deadly from cover or in melee. Tough with 8-9 wounds and 4+ saves, they're masters of board control with strategic gambits and minefields. Perfect for players who love outmaneuvering opponents!
Core Abilities
Unusual Shooting
Tracker: Pan Spectral Visor: gives Seek Light and ignores obscuring within 6"Firefight Ploy: Stalwart Defence: allows shooting into combat when triggered
Unusual Melee
Bladekyn: Irrepressible Hardiness: strikes enemy when incapacitated in melee.
Super Conceal
Out of Order Movement
Strategic Gambit: Dauntless Explorers: free Reposition before first turnFirefight Ploy: Bonds That Bind: activate another operative before opponent
Activation Manipulation
Firefight Ploy: Bonds That Bind: activate another friendly operative before opponent after first is expended
APL Modifiers
Resourceful: +1 APL to friendly operatives via points.Bombast: -1 APL to enemies after incapacitation.Warrior: Extends APL boost duration from Resourceful.
Bitter Demise
Operative: Outright Conviction: Prevents first incapacitation, leaves with 1 wound.Operative: Irrepressible Hardiness: Strike enemy before removal when incapacitated in Fight.Firefight Ploy: No Kin Left Behind: Place marker on incapacitation to boost ally attacks.
Block Rerolls
Damage Reduction
Strategic Ploy: Tough Survivalists: halve first damage per operative per turning point.Firefight Ploy: Sturdy: downgrade critical hits to normal hits on defence.
Faction Rules
- Resourceful: Gain Resourceful points based on operatives not near enemies. Spend points to boost APL or regain wounds.
- Dauntless Explorers: Strategic Gambit: Operatives in drop zone can Reposition for free, ending within 4 inches.
Strategic Ploys
- Masterful Bladework: Add 1 to melee Atk, gain Balanced or Ceaseless
- Hidden Engagement: Shooting from cover grants Balanced weapon rule
- Tough Survivalists: First damage each turning point halved
- In Position: Concealed in cover cannot be targeted except within 2"
Firefight Ploys
- Bonds That Bind: activate another operative after first is expended
- Sturdy: change attacker's criticals to normal successes
- No Kin Left Behind: improve attack dice near Fallen Kin marker
- Stalwart Defence: free shoot action after enemy charge
Equipment
- Stabilised Bolt Shells: Improve bolt shotgun hit by 1 and damage by 1 twice per turning point.
- Plasma Knives: Provides a melee weapon with Lethal 5+ rule for friendly operatives.
- Firestorm Bolt Shells: Grants bolt shotgun Blast 1" rule once per turning point.
- Kv-Ceramide Undersuit: Reroll one defence die against Blast/Torrent and ignore distant Devastating.
No rules commentary available for this faction yet.
Check the full faction rules for complete details.