Hernkyn Yaegirs are self-sufficient frontier specialists who adapt to any environment, gaining Resourceful points for operatives not engaged with enemies to enhance their actions. They excel at stealthy positioning with strategic gambits and ploys that reward careful movement, cover usage, and coordinated team tactics.
Core Abilities
Unusual Shooting
Operative: Pan Spectral Visor - weapons have Seek Light and target cannot be obscured when shooting within 6"Firefight Ploy: Stalwart Defence - allows shooting into combat when enemy ends move within control range of friendly operative
Unusual Melee
Super Conceal
Strategic Ploy: In Position - operative cannot be targeted when in cover and concealed
Out of Order Movement
Firefight Ploy: BONDS THAT BIND - use when a friendly operative is activated to activate another operative before opponent's activation, allowing movementFaction Rule: DAUNTLESS EXPLORERS - strategic gambit in the first turning point granting free Reposition action (move) to operatives in drop zone
Activation Manipulation
Firefight Ploy: Bonds That Bind - activate another friendly operative before opponent after first is expended
APL Modifiers
YAEGIR BOMBAST: Brazen Killer - subtracts 1 APL from enemy operatives when incapacitating with wroughtlock revolvers
Bitter Demise
YAEGIR BLADEKYN: Irrepressible Hardiness - strike enemy operative with unresolved successes in melee when incapacitated during Fight action
Block Rerolls
Damage Reduction
Strategic Ploy: Tough Survivalists - halve the first damage inflicted by an attack dice on each friendly Hernkyn Yaegir operative per turning point, minimum 2 damageFirefight Ploy: Sturdy - change attacker's retained critical successes to normal successes when a friendly Hernkyn Yaegir operative is targeted by shootingKV-Ceramide Undersuit: re-roll one defence dice against Blast or Torrent weapons and ignore Devastating with distance effects for friendly Hernkyn Yaegir operatives
Faction Rules
- RESOURCEFUL: Gain Resourceful points based on operatives not near enemies, discarded each turn
- DAUNTLESS EXPLORERS: Strategic Gambit: operatives in drop zone get free Reposition action
Strategic Ploys
- HIDDEN ENGAGEMENT: Balanced weapon rule when in cover
- MASTERFUL BLADEWORK: +1 Atk and Balanced or Ceaseless in melee
- TOUGH SURVIVALISTS: Halve first damage each turning point
- IN POSITION: Cannot be targeted when concealed in cover
Firefight Ploys
- STURDY: convert attacker crits to normal hits
- BONDS THAT BIND: chain activate two operatives
- NO KIN LEFT BEHIND: gain attack bonuses near fallen kin
- STALWART DEFENCE: free shoot at approaching enemy
Equipment
- PLASMA KNIVES: Lethal 5+ melee weapon for Hernkyn Yaegir operatives
- STABILISED BOLT SHELLS: Twice per turning point, bolt shotgun gains +1 Hit and +1 Dmg
- FIRESTORM BOLT SHELLS: Once per turning point, bolt shotgun gains Blast 1" rule
- KV-CERAMIDE UNDERSUIT: Reroll one defence die vs Blast/Torrent, ignore ranged Devastating
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