LEGIONARIES

SecuritySeek & Destroy
KILL GRADE [6]
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What to Know

Chaos Space Marine Legionaries are versatile warriors who gain unique combat bonuses by pledging allegiance to different Chaos Gods, allowing players to customize their team's playstyle with specialized marks that enhance melee prowess, resilience, speed, or ranged accuracy.

Core Abilities

Unusual Shooting
Unusual Melee
LEGIONARY SHRIVETALON: Vicious Reflexes: strikes first when retaliating
Super Conceal
Out of Order Movement
Operative: Devastating Onslaught: free Charge at end of enemy activation
Activation Manipulation
APL Modifiers
LEGIONARY ASPIRING CHAMPION: In the Eyes of the Gods: +1 APL after incapacitating enemyLEGIONARY SHRIVETALON: Horrifying Dismemberment: -1 APL to enemy after incapacitationFirefight Ploy: Mutability and Change: +1 APL to friendly TZEENTCH operativeFirefight Ploy: Sickening Captivation: -1 APL to enemy operative
Bitter Demise
UNENDING BLOODSHED: When KHORNE operative incapacitated, strike enemy with unresolved success.
Block Rerolls
Damage Reduction
Faction Rule: NURGLE - Disgusting Vigour: reduce damage by 1 on 5+ for normal damage 3+Operative: Unleash Daemon: reduce damage by 1 for damage 4+

Faction Rules

  • MARKS OF CHAOS: Operatives gain keyword-specific bonuses like Severe melee or ranged, damage reduction, or extra movement.
  • ASTARTES: Operatives can perform two Shoot or two Fight actions per activation and always counteract.

Strategic Ploys

  • BLOOD FOR THE BLOOD GOD: Inflict 1 extra damage on first strike, boost Khorne melee damage.
  • IMPLACABLE: Ignore injury stat changes, alter Piercing 1 to Piercing Crits 1.
  • QUICKSILVER SPEED: Worsen enemy hit stats after moving, non-cumulative with injury.
  • FICKLE FATES: Gain Balanced on ranged weapons, retain fail as success on defence.

Firefight Ploys

  • UNENDING BLOODSHED: strike with unresolved success when incapacitated
  • MUTABILITY AND CHANGE: add 1 to APL when activated
  • MALIGNANT AURA: gain Piercing 1 when shooting within 3 inches
  • SICKENING CAPTIVATION: subtract 1 from enemy APL within 4 inches

Equipment

  • WARDED ARMOUR: Sets friendly operative's Save to 2+ until next Strategy phase.
  • TAINTED ROUNDS: Once per turning point, bolt weapons gain Rending rule.
  • CHAOS TALISMANS: Discard one fail for D3 damage when rolling two or more fails.
  • MALEFIC BLADES: Provides a melee weapon with 5 attacks, 3+ hit, 3/4 damage.

No rules commentary available for this faction yet.