The Wrecka Krew is an aggressive Ork faction that builds momentum through their Wrecka Rampage rule, converting attack dice into extra successes while gaining temporary action points for engaging in combat, creating a snowballing offensive playstyle.
Core Abilities
Unusual Shooting
Unusual Melee
Super Conceal
Out of Order Movement
Activation Manipulation
APL Modifiers
Faction Rule: TANKED UP: +1 APL to friendly operatives after Shoot/Fight with Engage order
Bitter Demise
WRECKA BOMB SQUIG: Boom!: free Shoot action with explosives when incapacitated
Block Rerolls
Damage Reduction
Operative: Reckless Temperament: reduce damage by 1 for high damage attacksFirefight Ploy: Just a Scratch: ignore normal damage from one attack
Faction Rules
- WRECKA RAMPAGE: Gain Wrecka points on 6s, spend to turn fails into successes.
- TANKED UP: Gain +1 APL after shooting or fighting with Engage order.
Strategic Ploys
- WAAAGH!: Melee weapons gain Balanced rule.
- TUFF GITZ: Reroll one defence dice when shot.
- DESTRUCTION: Ranged weapons gain Saturate rule.
- AMPED UP: Heal D3+1 wounds for Engage operatives.
Firefight Ploys
- JUST A SCRATCH: Ignore normal damage from an attack
- DEMOLITION JOB: Place marker for free Wrecka point use
- PROPPA SCRAP: Perform two Fight actions in activation
- KABOOM!: Increase Blast and add Severe rule
Equipment
- DRILL ROKKITS: Once per turning point, rokkit weapons lose Blast and gain Piercing 1.
- EXTRA ARMOUR: Reduces Move by 1" and increases Wounds by 1 for Wrecka Krew.
- ENGINE OIL: Once per turning point, ignore injury stat changes for an activation.
- GLYPHS: First use of selected ploy costs 0CP; subsequent uses cost 0CP with Wrecka points.