The Battleclade faction excels at coordinated servitor actions through their Noospheric Network, allowing operatives to transfer power for extra actions and counteract enemy activations, while their Tech-Priests enhance servitor accuracy and provide defensive buffs through strategic ploys.
Core Abilities
Unusual Shooting
BATTLECLADE AUTO-PROXY SERVITOR: GAZE OF THE OMNISSIAH: grants Seek Light and ignore obscuring.Firefight Ploy: SERVILE SURROGACY: changes Shoot target to SERVITOR, bypassing normal validity.
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Mechanosuture Array: free Dash after preventing incapacitationFaction Equipment: Covert Guises: free Reposition before first turnFaction Equipment: Concealed Apparatus: swap locations in second turn
Activation Manipulation
Rule: NOOSPHERIC NETWORK: After SERVITOR activation, NETWORK COUNTERACT allows free action before opponent.Operative: NETWORK OVERRIDE: Allows NETWORK COUNTERACT during activation for free action.
APL Modifiers
GUN SERVITOR: Heavy arc rifle [Stun]NOOSPHERIC NETWORK: TRANSFER POWER subtracts 1 APL from friendly operative.
Bitter Demise
Operative: Mechanosuture Array: Prevents incapacitation, sets wounds to 1
Block Rerolls
Damage Reduction
Strategic Ploy: Incantation of the Iron Soul: subtract 1 damage on 5+ for damage 3 or more
Faction Rules
- NOOSPHERIC NETWORK: Transfer power to reduce APL, then perform free 1AP action with another operative.
Strategic Ploys
- NOOSPHERIC POSSESSION: Grants Accurate 1 to nearby SERVITOR weapons.
- DUTY OF RECLAMATION: Free Command Re-roll for BATTLECLADE on objectives.
- INCANTATION OF THE IRON SOUL: 5+ chance to reduce damage 3+ by 1.
- PRIORITISED ACQUISITION: Boosts APL and melee Atk near selected marker.
Firefight Ploys
- SYSTEM EXORCISM: Remove one enemy effect, then activate operative.
- REMOTE ACCESS: Perform mission actions without marker control range.
- AUTO-FERRIC SUPPLICATION: Ignore Piercing rule when shot at.
- SERVILE SURROGACY: Redirect attack to nearby SERVITOR operative.
Equipment
- COVERT GUISES: Free Reposition for operatives in drop zone first turn.
- ELECTROMANTIC CAPACITORS: Melee weapons gain Shock and Severe when retaliating.
- CONCEALED APPARATUS: Swap locations of SERVITOR operatives second turn.
- NEUROCYCLIC RESERVE CELLS: Transfer power without APL loss, no Shoot or Fight.