BATTLECLADE

InfiltrationRecon
KILL GRADE [10]
12345
246810

What to Know

The Battleclade faction excels at coordinated servitor actions through their Noospheric Network, allowing operatives to transfer power for extra actions and counteract enemy activations, while their Tech-Priests enhance servitor accuracy and provide defensive buffs through strategic ploys.

Core Abilities

Unusual Shooting
BATTLECLADE AUTO-PROXY SERVITOR: GAZE OF THE OMNISSIAH: grants Seek Light and ignore obscuring.Firefight Ploy: SERVILE SURROGACY: changes Shoot target to SERVITOR, bypassing normal validity.
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Mechanosuture Array: free Dash after preventing incapacitationFaction Equipment: Covert Guises: free Reposition before first turnFaction Equipment: Concealed Apparatus: swap locations in second turn
Activation Manipulation
Rule: NOOSPHERIC NETWORK: After SERVITOR activation, NETWORK COUNTERACT allows free action before opponent.Operative: NETWORK OVERRIDE: Allows NETWORK COUNTERACT during activation for free action.
APL Modifiers
GUN SERVITOR: Heavy arc rifle [Stun]NOOSPHERIC NETWORK: TRANSFER POWER subtracts 1 APL from friendly operative.
Bitter Demise
Operative: Mechanosuture Array: Prevents incapacitation, sets wounds to 1
Block Rerolls
Damage Reduction
Strategic Ploy: Incantation of the Iron Soul: subtract 1 damage on 5+ for damage 3 or more

Faction Rules

  • NOOSPHERIC NETWORK: Transfer power to reduce APL, then perform free 1AP action with another operative.

Strategic Ploys

  • NOOSPHERIC POSSESSION: Grants Accurate 1 to nearby SERVITOR weapons.
  • DUTY OF RECLAMATION: Free Command Re-roll for BATTLECLADE on objectives.
  • INCANTATION OF THE IRON SOUL: 5+ chance to reduce damage 3+ by 1.
  • PRIORITISED ACQUISITION: Boosts APL and melee Atk near selected marker.

Firefight Ploys

  • SYSTEM EXORCISM: Remove one enemy effect, then activate operative.
  • REMOTE ACCESS: Perform mission actions without marker control range.
  • AUTO-FERRIC SUPPLICATION: Ignore Piercing rule when shot at.
  • SERVILE SURROGACY: Redirect attack to nearby SERVITOR operative.

Equipment

  • COVERT GUISES: Free Reposition for operatives in drop zone first turn.
  • ELECTROMANTIC CAPACITORS: Melee weapons gain Shock and Severe when retaliating.
  • CONCEALED APPARATUS: Swap locations of SERVITOR operatives second turn.
  • NEUROCYCLIC RESERVE CELLS: Transfer power without APL loss, no Shoot or Fight.

Rules Commentary

Q:
Can you NETWORK COUNTERACT if your opponent doesn’t have any ready operatives remaining to activate?
A:
Yes.