Unleash the Chaos Cult! Start with 14 operatives (Devotees, Dark Commune) that MUTATE into tougher Mutants and monstrous Torments mid-battle. Choose Accursed Gifts like +1 Save or +1" Move to customize your evolving horde. Melee-focused with brutal close combat, they swarm objectives and transform casualties into stronger forms. Use ploys for accurate melee, control denial, and deadly death explosions. A fast, adaptive force that grows deadlier as the battle rages!
Core Abilities
Unusual Shooting
Mindwitch: Malefic Vortex: damages all enemies within 2" of marker.
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Group Activation: activate another Devotee before opponent's activationFaction Equipment: Covert Guises: free Reposition before first turn
Activation Manipulation
Operative: Attuned In Purpose: activate another Blessed Blade operative simultaneously.Operative: Group Activation: activate another Devotee before opponent activates.
APL Modifiers
Cult Demagogue: Diabolical Stave [Stun]Strategic Ploy: Creatures of Nightmare: -1 APL to enemies contesting markersMindwitch: Heinous Deluge: -1 APL to enemyIconarch: Icon Bearer: +1 APL for controlling markers
Bitter Demise
Firefight Ploy: Frenzied Demise: Inflict D3 or D6 damage on enemy within 2" when MUTANT/TORMENT operative is incapacitated.
Block Rerolls
Damage Reduction
Iconarch: Ruinous Icon: reduce damage by 1 for attacks of 4+Chaos Mutant: Unnatural Regeneration: on 5+, subtract 1 damage from attacks of 3+Chaos Torment: Unnatural Regeneration: on 5+, subtract 1 damage from attacks of 3+Vile Blessing: ignore normal damage once per battle
Faction Rules
- Accursed Gifts: Grants gifts to operatives when they mutate, with primary and secondary options.
- Deformed Wings: Treat climbing as 2" vertical and ignore dropping distance.
- Fleet: Add 1" to the operative's Move stat.
- Chitinous: Improve the operative's Save stat by 1.
- Horned: Inflict damage on enemy after Charge, more if Torment.
- Sinewed: Ignore injury penalties to Hit and gain Brutal for melee.
- Barbed: Prevent enemy assist and damage nearby enemies when fighting.
- Mutation: Allows operatives to mutate via gambits or incapacitating enemies.
Strategic Ploys
- Exaltation in Pain: Ignore injury Hit changes, reroll defence dice, mutate operatives, heal D3+1 wounds
- Fervent Onslaught: Melee weapons gain Accurate 1 or 2
- Creatures of Nightmare: Reduce enemy APL by 1 for marker control
- Sickening Aura: Worsen enemy weapon Hit by 1
Firefight Ploys
- Faithful Follower: Redirect attack to nearby cult operative
- Abhorrent Mutation: Gain additional Accursed Gift
- Frenzied Demise: Inflict damage when incapacitated
- Unleash The Daemon: Perform two Fight actions in activation
Equipment
- Baleful Script: Once per battle, change one ACCURSED GIFT
- Covert Guises: First turning point, some DEVOTEE operatives get a free Reposition
- Unholy Talisman: Once per turning point, upgrade a normal save to critical
- Vile Blessing: Once per battle, ignore normal damage to a CHAOS CULT operative
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Check the full faction rules for complete details.