Corsair Voidscarred are highly mobile raiders who excel at hit-and-run tactics, gaining free movement actions and weapon bonuses when operating independently or contesting objectives.
Core Abilities
Unusual Shooting
VOIDSCARRED KURNITE HUNTER: Faolchú [Seek Light]VOIDSCARRED STARSTORM DUELLIST: Quick on the Trigger: shoot while engaged
Unusual Melee
Operative: One Step Ahead: interrupt enemy to perform free Fight actionOperative: Faolchú’s Bond: first retaliation, defender strikes first
Super Conceal
Out of Order Movement
Strategic Ploy: Plunderers: free Dash for D3 operatives at turn startOperative: Erudite Hunter: interrupt for free Reposition or Charge after enemy move
Activation Manipulation
Operative: One Step Ahead: interrupt enemy activation to perform free Shoot or FightOperative: Erudite Hunter: interrupt enemy activation to perform free Reposition or Charge
APL Modifiers
VOIDSCARRED FELARCH: Neuro disruptor [Stun]VOIDSCARRED WAY SEEKER: Freezing grasp [Stun]VOIDSCARRED SOUL WEAVER: +1 APL to friendly operativeVOIDSCARRED FELARCH: -1 APL to self after interrupt
Bitter Demise
Operative: Soul Weaver: Soul Heal: regain up to 2D3 wounds
Block Rerolls
Damage Reduction
Operative: Warding Shield: ignore first normal damage from attack dice
Faction Rules
- RIFLES: Shuriken rifles and ranger long rifles gain Accurate 1 if no Charge, Fall Back, or Reposition actions were performed.
- AELDARI RAIDERS: Each friendly Corsair Voidscarred operative can perform a free Dash action.
Strategic Ploys
- PLUNDERERS: Up to D3 operatives perform free Dash action.
- PIRATICAL PROFITEERS: Weapons gain Balanced when contesting objectives.
- MOBILE ENGAGEMENT: Reroll one defence dice after moving.
- OUTCASTS: Weapons gain Punishing when isolated.
Firefight Ploys
- OPPORTUNISTIC FIGHTERS: Inflict 2D3 damage on enemy after Fall Back
- LIGHT FINGERS: Ignore enemy control for Pick Up Marker actions
- CAPRICIOUS FLIGHT: Fall Back costs 1 less AP
- CONTEMPTUOUS ADVENTURER: First Shoot or Fight has Relentless rule
Equipment
- DIUTURNAL MANTLES: Reroll one defence die against Blast or Torrent weapons.
- MISTFIELD: Once per turn, worsen enemy Piercing by 1 when shot from over 3".
- RUNES OF GUIDANCE: Once per turn, add 3" to psychic action range for Way Seeker or Soul Weaver.
- STAR CHARTS: Strategic Gambit: Roll D3, gain 1CP if result exceeds current turning point.
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Check the full faction rules for complete details.