DEATH KORPS

SecuritySeek & Destroy
KILL GRADE [10-14]
Ops12345
10246810
11247911
122571012
133581113
143681114

What to Know

The Death Korps of Krieg are a relentless siege warfare faction that excels at coordinated firepower and defensive resilience. Their unique Guardsmen Orders allow Watchmasters to issue tactical commands that enhance shooting, melee, or movement, while their strategic ploys reinforce their methodical, attrition-based playstyle with improved accuracy and durability.

Core Abilities

Unusual Shooting
SPOTTER: SPOT: grants Seek Light and ignores obscuring
Unusual Melee
Super Conceal
Out of Order Movement
Strategic Ploy: Regroup: free Dash for nearby operatives.Firefight Ploy: In Death, Atonement: free action when incapacitated.Strategic Gambit: Chronometer: free Dash in territory before first turn.Operative: Medic!: free Dash when preventing incapacitation.
Activation Manipulation
Confidant: Directive: activate another operative after this oneTrooper: Group Activation: activate another Trooper after this one
APL Modifiers
DEATH KORPS MEDIC: -1 APL to self and target after Medic! rule.DEATH KORPS VOX-OPERATOR: -1 APL to self after relaying order.DEATH KORPS VOX-OPERATOR: +1 APL to friendly operative via SIGNAL action.Strategic Ploy: GAS BOMBARDMENT: -1 APL to operatives within 3" of marker.
Bitter Demise
Operative: Medic!: Prevents incapacitation, sets wounds to 1.Firefight Ploy: IN DEATH, ATONEMENT: Incapacitated operative performs free action.
Block Rerolls
Damage Reduction
Operative: Bruiser: ignore damage from one normal success in fight or retaliateOperative: Bionics: reduce damage by 1 for normal damage 3 or more

Faction Rules

  • GUARDSMEN ORDERS: Issue orders to grant Ceaseless, cover save rerolls, or extra movement.

Strategic Ploys

  • SIEGE WARFARE: Ranged weapons gain Saturate and Accurate 1.
  • TAKE COVER: Improve Save by 1 if cover saves retained.
  • CLEAR THE LINE: Melee weapons gain Accurate 1 and Severe in territory.
  • REGROUP: Allies within 5" Dash closer to selected operative.

Firefight Ploys

  • INSPIRATIONAL LEADERSHIP: issue a GUARDSMAN ORDER
  • COMBINED ARMS: re-roll attack dice after ally shot
  • IN LIFE, SHAME: receive all GUARDSMAN ORDERS
  • IN DEATH, ATONEMENT: perform free action when incapacitated

Equipment

  • CHRONOMETER: Once per battle, free Dash for Death Korps operatives in your territory.
  • COMM-BEADS: Issue Guardsman Order to one Death Korps operative instead of all within 6".
  • HAND AXES: Provides a melee weapon with 3 attacks, 4+ hit, 3/4 damage.
  • GAS BOMBARDMENT: Once per battle, place marker that reduces APL by 1 for operatives within 3".

No rules commentary available for this faction yet.