Unleash the elite DEATHWATCH! This 5-operative kill team dominates with flexible firepower - double shoot or fight actions each activation! Adapt your ammo with Special Issue rules (Blast, Devastating, Lethal, etc) to counter any threat. Tough Space Marines with 3+ saves, 13-18 wounds, and strategic ploys that make them deadly in enemy territory. Whether you're torching hordes with the Horde-Slayer or precision-striking with the Marksman, these specialists bring unmatched versatility to the killzone!
Core Abilities
Unusual Shooting
Firefight Ploy: Advanced Auspex Scan: enemy operatives cannot be obscured.
Unusual Melee
Headtaker Veteran: Clandestine Headtaker: immediate second strike when fighting unseen target
Super Conceal
Out of Order Movement
Activation Manipulation
Operative: Advanced Omni-Scrambler: prevents enemy activation until D6 activations or last.Veteran Astartes: allows counteractions regardless of order.Firefight Ploy: Auspicator Tracking: change operative's order during counteraction.
APL Modifiers
Demolisher Veteran: Heavy thunder hammer [Stun]
Bitter Demise
Sanctus-V Bioscryer Cuffs: Once per activation, heal D3 wounds or remove tokens.
Block Rerolls
Damage Reduction
Operative: Demolisher Veteran: Aggressive Force: -1 damage from attacks with damage 3 or moreOperative: Aegis Veteran: Shield: each block cancels two hits in fight actionsStrategic Ploy: The Shield That Slays: -1 damage from attacks with damage 4+ in enemy territory
Faction Rules
- Special Issue Ammunition: Once per turn, grant a ranged weapon one of several special rules.
- Veteran Astartes: Perform two SHOOT or FIGHT actions per activation, with restrictions and counteraction benefits.
Strategic Ploys
- Mission Tactics: Choose order; weapons gain Balanced against it.
- The Shield That Slays: In enemy territory, reduce high damage by 1.
- The Long Vigil: Reroll one defence dice in your territory.
- And They Shall Know No Fear: Ignore stat changes from being injured.
Firefight Ploys
- Suffer Not the Alien: re-roll attack dice against non-CHAOS/IMPERIUM
- Advanced Auspex Scan: ranged weapons gain Saturate, ignore obscurement
- Auspicator Tracking: change order when counteracting
- Transhuman Physiology: retain normal success as critical success
Equipment
- Digital Weapons: Once per turning point, inflict 1 damage in FIGHT action.
- Sanctus-V Bioscryer Cuffs: Once per activation, regain D3 wounds, fix APL, or remove tokens.
- Scrutavore Servo-Thrall: Once per turning point, perform mission action for 1 less AP.
- Ammunition Reserve: Once per battle, use Special Issue Ammunition for two SHOOT actions.
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Check the full faction rules for complete details.