DEATHWATCH

Seek & DestroySecurity
KILL GRADE [5]
12345
12345

What to Know

The Deathwatch are elite Space Marine alien hunters who excel at flexible, reactive combat with their Veteran Astartes rule allowing double actions and potent counterattacks, while their Special Issue Ammunition provides versatile weapon enhancements to adapt to any threat.

Core Abilities

Unusual Shooting
Firefight Ploy: Advanced Auspex Scan: enemy operatives cannot be obscured
Unusual Melee
Headtaker Veteran: Clandestine Headtaker: grants immediate extra strike before opponent when fighting unseen target
Super Conceal
Out of Order Movement
Activation Manipulation
Disruptor Veteran: Advanced Omni-Scrambler: prevent enemy activation until D6 activations or last
APL Modifiers
DEATHWATCH DEMOLISHER VETERAN: Heavy thunder hammer [Stun]Faction Equipment: Sanctus-V Bioscryer Cuffs: Remove APL changes
Bitter Demise
Sanctus-V Bioscryer Cuffs: regain up to D3 lost wounds
Block Rerolls
Damage Reduction
Operative: Aggressive Force: reduces enemy weapon damage by 1 in fight or retaliateStrategic Ploy: The Shield That Slays: reduces damage by 1 from Dmg 4+ attacks in enemy territory

Faction Rules

  • VETERAN ASTARTES: Perform two Shoot or Fight actions per activation, with restrictions on certain weapons. Counteract and gain a free 1AP action.
  • SPECIAL ISSUE AMMUNITION: Once per turn, add a weapon rule like Blast or Lethal to ranged weapons during a Shoot action.

Strategic Ploys

  • MISSION TACTICS: Gain Balanced weapon rule against Conceal or Engage targets.
  • THE LONG VIGIL: Reroll one defence dice when shot in your territory.
  • THE SHIELD THAT SLAYS: Reduce damage from attacks of 4 or more in enemy territory.
  • AND THEY SHALL KNOW NO FEAR: Ignore stat changes from being injured.

Firefight Ploys

  • SUFFER NOT THE ALIEN: re-roll attack dice
  • AUSPICATOR TRACKING: change order when counteracting
  • ADVANCED AUSPEX SCAN: gain Saturate and ignore obscurement
  • TRANSHUMAN PHYSIOLOGY: retain normal success as critical

Equipment

  • DIGITAL WEAPONS: Once per turning point, inflict 1 damage in Fight action.
  • SCRUTAVORE SERVO-THRALL: Once per turning point, reduce mission action AP cost by 1.
  • SANCTUS-V BIOSCRYER CUFFS: Once per activation, regain D3 wounds or remove APL/token changes.
  • AMMUNITION RESERVE: Once per battle, use Special Issue Ammunition for two Shoot actions.

No rules commentary available for this faction yet.