Exaction Squad

SecuritySeek & Destroy
KILL GRADE [11-13]
Ops12345
11247911
122571012
133581113

What to Know

Meet the Exaction Squad! This 11-14 operative team brings ruthless law enforcement to Kill Team. With Ruthless Efficiency, they ignore engagement rules to shoot freely. They're versatile - favor close-range shooting with combat shotguns but pack a punch in melee with Repress weapons. Tough with 4+ saves and unique specialists like shield-bearing Subductors. Use Marked for Justice to hunt priority targets and strategic ploys like Guilt Reveals Itself to deny cover. A flexible, durable team that controls the battlefield!

Core Abilities

Unusual Shooting
Operative: Marksman: Optics: enemy operatives cannot be obscured when shooting.Operative: Revelatum: Spot: grants Seek Light and enemy cannot be obscured.Operative: Vigilant: Close Quarters Vigilance: shoot while within enemy control range.Faction Rule: Ruthless Efficiency: ignore friendly operatives in control range for shooting.
Unusual Melee
Super Conceal
Out of Order Movement
Operative: Medic!: free Dash after saving operativeStrategic Gambit: First in the Field: free Reposition before first turnFirefight Ploy: Execution Order: interrupt activation to move
Activation Manipulation
Leashmaster: Handler: activate a friendly cyber-mastiff operative simultaneously.Firefight Ploy: Execution Order: interrupt enemy activation to activate friendly operative.
APL Modifiers
Webber [Stun]Proctor-Exactant: Nuncio-Aquila: -1 APL to enemies for marker controlChirurgant: Medic!: -1 APL to self and targetVox-Signifier: Signal: +1 APL to friendly operative
Bitter Demise
Operative: Medic!: Prevents incapacitation, leaves 1 wound.Rule Name: Marked for Justice: Select new mark when current mark incapacitated.
Block Rerolls
Faction Equipment: Strobing Phosphor-Lumen: cannot reroll attack dice results of 1
Damage Reduction
Operative: Medic!: ignore damage to prevent incapacitation, set wounds to 1Operative: Zealous Dedication: subtract 1 damage on 5+ when damage 3+Faction Rule: Repress: blocks can block two successes to reduce damage

Faction Rules

  • Ruthless Efficiency: Shoot without friendly operatives blocking targets; limits on operative duplicates.
  • Marked for Justice: Mark enemy for Punishing weapons; can reassign mark if incapacitated.
  • Repress: Blocks negate two successes; defender resolves first attack dice when retaliating.

Strategic Ploys

  • Guilt Reveals Itself: Enemies within 4" cannot be in cover for targeting.
  • Inviolate Jurisdiction: Reroll one defence dice when shot near objective or enemy.
  • Dispense Justice: Melee weapons gain Ceaseless if not moved or counteraction.
  • Terminal Decree: Ranged weapons gain Balanced when shooting close or as Gunner.

Firefight Ploys

  • Long Arm of the Emperor's Law: add 3 inches to range x
  • Exact Punishment: free shoot or fight after being attacked
  • Brutal Backup: another operative performs free fight
  • Execution Order: interrupt enemy activation to attack them

Equipment

  • Reinforced Mirror-Visor: Ignore APL changes and Shock weapon effects on friendly operatives
  • Manacles: Chance to prevent enemy Fall Back action when alone in control range
  • Strobing Phosphor-Lumen: Enemy cannot reroll attack dice results of 1 within 2"
  • Special Issue Shells: Twice per turning point, grant shotgun weapons special rules

Rules Commentary

Q:
If a friendly operative attempts to shoot or fight against the specified enemy operative in the Execution Order firefight ploy, but is prevented from doing so by an opponent's rule (e.g. SANCTIFIER CONFESSOR Commanding Declamation, NOVITIATE Blinding Aura), is that friendly operative's activation still cancelled?
A:
No. Continue its activation as though the requirements of the Execution Order firefight ploy have been fulfilled.
Q:
When using the Guilt Reveals Itself strategy ploy, if my opponent has a rule that says it cannot be selected as a valid target, taking precedence over all other rules except being within 2" (e.g. HERNKYN YAEGIR In Position), does this increase the 2" distance exception to 4"?
A:
Yes.
Q:
My LEASHMASTER and R-VR CYBER-MASTIFF operatives are activating simultaneously as a result of the Handler rule. Can I use the Brutal Backup firefight ploy to select one of those operatives that has already performed a Fight action during that activation to fight again?
A:
No.