The Exaction Squad is a disciplined Imperial law enforcement team that excels at methodical target elimination and area control. Their playstyle revolves around marking priority targets for enhanced damage, manipulating engagement ranges, and punishing enemy actions with immediate counterattacks.
Core Abilities
Unusual Shooting
Operative: Vigilant: Close Quarters Vigilance: shoot while in enemy control range.Rule: Ruthless Efficiency: ignore friendly operatives in target's control range.Operative: Marksman: Optics: ignore obscuring for executioner shotgun.Operative: Revelatum: Spot: grant Seek Light and ignore obscuring.Strategic Ploy: Guilt Reveals Itself: enemies within 4\" not in cover for targeting.
Unusual Melee
Repress: strikes first when retaliating
Super Conceal
Out of Order Movement
Firefight Ploy: Execution Order: interrupt enemy activation for free moveOperative: Medic!: grants free Dash when preventing incapacitationOperative: First in the Field: free Reposition before first turn
Activation Manipulation
Firefight Ploy: Execution Order: interrupt enemy activation to activate friendly operativeOperative: Handler: activate two operatives simultaneously in any order
APL Modifiers
ARBITES GUNNER: Webber [Stun]ARBITES VOX-SIGNIFIER: +1 APL to friendly operativeARBITES CHIRURGANT: -1 APL to self and friendly operative
Bitter Demise
Operative: Medic!: Prevents incapacitation of friendly within 3", sets wounds to 1.
Block Rerolls
Faction Equipment: Strobing Phosphor-Lumen: opponent cannot reroll attack dice results of 1.
Damage Reduction
Operative: Zealous Dedication: subtract 1 damage on 5+ roll when damage is 3 or more.
Faction Rules
- RUTHLESS EFFICIENCY: Ignore control range restrictions when selecting shooting targets.
- MARKED FOR JUSTICE: Mark an enemy to grant Punishing weapon rule against them.
- REPRESS: Weapons block two successes per block and defender resolves first attack in retaliation.
Strategic Ploys
- GUILT REVEALS ITSELF: Enemies within 4" cannot be in cover.
- INVIOLATE JURISDICTION: Reroll one defence dice near objectives.
- DISPENSE JUSTICE: Melee weapons gain Ceaseless if not moved.
- TERMINAL DECREE: Ranged weapons gain Balanced within 6".
Firefight Ploys
- LONG ARM OF THE EMPEROR'S LAW: Add 3 inches to Range x weapon rule.
- EXACT PUNISHMENT: Free Shoot or Fight after being attacked.
- BRUTAL BACKUP: Another operative performs free Fight action.
- EXECUTION ORDER: Interrupt enemy activation to attack them.
Equipment
- REINFORCED MIRROR-VISOR: Ignore APL changes and Shock weapon effects on friendly operatives.
- MANACLES: Roll to prevent enemy Fall Back if no other enemies are nearby.
- STROBING PHOSPHOR-LUMEN: Enemies within 2" cannot reroll attack dice results of 1.
- SPECIAL ISSUE SHELLS: Once per turn, add Saturate, Piercing 1, or Torrent 1" to shotguns.