FARSTALKER KINBAND

InfiltrationRecon
KILL GRADE [12]
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2571012

What to Know

The Farstalker Kinband are agile hunters who excel at manipulating activation order and controlling engagements through strategic repositioning, while their ploys enhance mobility, ambush tactics, and opportunistic attacks against vulnerable targets.

Core Abilities

Unusual Shooting
Operative: Marked For The Hunt: grants Seek Light to friendly operatives shooting marked enemy.Operative: Long-Sight: enemy operatives cannot be obscured when shooting with hunting rifle.
Unusual Melee
Firefight Ploy: SAVAGE AMBUSH: defender strikes first in Fight action.Kroot Stalker: Stealth Attack: after first strike, resolve another immediately.
Super Conceal
Out of Order Movement
Operative: Bad-tempered: free Charge when enemy ends Charge near ally
Activation Manipulation
Faction Rule: FARSTALKER: change operative order in Strategy phase and counteraction.Operative: Kroot Pistolier: Quick Draw: interrupt enemy Shoot for free Shoot.
APL Modifiers
Faction Equipment: Toxin Shot: Adds Stun to weapons, reducing enemy APL.Faction Equipment: Trophy: +1 APL to friendly operative until end of activation.Kroot Tracker: From The Eye Above: +1 APL to friendly operative.
Bitter Demise
Firefight Ploy: VENGEANCE FOR THE KINBAND: Allies gain Relentless vs enemy that killed friendly operative.
Block Rerolls
Damage Reduction
Operative: Hardy: reduce critical damage to normal damage.

Faction Rules

  • FARSTALKER: Change order of operatives not near enemies during Ready step and counteraction.

Strategic Ploys

  • CUT-THROATS: Add 1 to melee Atk stat, max 5.
  • ROGUE: Ignore Saturate rule, improve cover saves.
  • PREY: Gain Balanced and Severe or Ceaseless and Severe.
  • BOUND: Ignore first 2" of vertical climb distance.

Firefight Ploys

  • SAVAGE AMBUSH: resolve first attack dice as defender
  • SLIP AWAY: Fall Back for 1 less AP
  • POACH: pick up markers without controlling them
  • VENGEANCE FOR THE KINBAND: gain Relentless against killer

Equipment

  • PIERCING SHOT: Once per turning point, weapon gains Piercing 1 for one shoot action.
  • TOXIN SHOT: Once per turning point, weapon gains Lethal 5+ and Stun for one shoot action.
  • MEAT: Once per turning point, operative regains D3+1 wounds if not near enemies.
  • TROPHY: Once per battle, operative gains +1 APL for its activation if not near enemies.

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