Meet the Farstalker Kinband: a 12-model Kroot kill team of fast, versatile hunters! Their unique Farstalker rule lets you reorder operatives for tactical flexibility. They excel at both shooting (with ploys like Prey for Balanced/Severe weapons) and melee (Cut-Throats boosts attacks). Operatives are fast (Move 6-8) but fragile (Save 5+, 7-9 wounds), with specialists like the stealthy Stalker, sniper Long-Sight, and brutal Cut-Skin. Use Hounds for harassment and ploys like Rogue for defense. Outmaneuver and outsmart your prey!
Core Abilities
Unusual Shooting
Operative: Marked For The Hunt: ranged weapons gain Seek Light against marked enemy.Operative: Long-Sight: enemy operatives cannot be obscured.
Unusual Melee
Stalker: Stealth Attack: immediate second strike after first hitFirefight Ploy: Savage Ambush: defender strikes first in fight
Super Conceal
Out of Order Movement
Operative: Bad-Tempered: free Charge when enemy ends Charge nearby during opponent's activation
Activation Manipulation
Farstalker: change order of operatives in Ready step and during counteraction.Pistolier: Quick Draw: interrupt enemy Shoot action for free Shoot.
APL Modifiers
Tracker: +1 APL to other friendly operative via From The Eye Above.Faction Equipment: Toxin Shot: Grants Stun, reducing enemy APL.Faction Equipment: Trophy: +1 APL to friendly operative until activation end.
Bitter Demise
Block Rerolls
Damage Reduction
Operative: Hardy: change critical damage to normal damage on attacks.
Faction Rules
- Farstalker: reorder friendly operatives during Ready step and on your counteract turn
Strategic Ploys
- Cut-Throats: Add 1 to melee Atk stat, max 5.
- Prey: Gain Balanced and Severe when shooting.
- Rogue: Ignore Saturate, improve cover saves.
- Bound: Ignore first 2" vertical climb distance.
Firefight Ploys
- Savage Ambush: Defender resolves first attack dice
- Poach: Pick up markers without controlling them
- Slip Away: Fall Back action costs 1 less AP
- Vengeance for the Kinband: Gain Relentless against killer until incapacitated
Equipment
- Piercing Shot: Once per turn, grants Piercing 1 to Kroot firearms
- Meat: Once per turn, heals D3+1 wounds if not near enemies
- Toxin Shot: Once per turn, grants Lethal 5+ and Stun to Kroot firearms
- Trophy: Once per battle, +1 APL if not near enemies
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Check the full faction rules for complete details.