Meet the Gellerpox Infected! A 10-13 operative Chaos horde with 4 monstrous Nightmare Hulks (21-20 wounds, 5+ save) and swarms of Mutants/Glitchlings. They're slow (5" move) but incredibly tough with Revoltingly Resilient reducing high damage. Favor melee with brutal close combat weapons, but can shoot. Unique Techno-Curse debuffs enemies (reduce APL, attack stats, or deal damage). Mutoid Vermin are expendable chaff. Control the board with debuffs, durability, and explosive ploys like Putrescent Demise!
Core Abilities
Unusual Shooting
Vulgrar Thrice-Cursed: Pyregut (deluge) [Seek Light]
Unusual Melee
Super Conceal
Out of Order Movement
Firefight Ploy: Barge: move during counteraction in opponent's activationOperative: Mutant: Group Activation: activate another Mutant before opponent's activationOperative: Glitchling: Group Activation: activate another Glitchling before opponent's activationOperative: Cursemite: Group Activation: activate another Mutoid Vermin before opponent's activationOperative: Eyestinger Swarm: Group Activation: activate another Mutoid Vermin before opponent's activationOperative: Sludge-Grub: Group Activation: activate another Mutoid Vermin before opponent's activation
Activation Manipulation
Mutant: Group Activation: activate another Mutant operative before opponent.Glitchling: Group Activation: activate another Glitchling operative before opponent.Cursemite: Group Activation: activate another Mutoid Vermin operative before opponent.Eyestinger Swarm: Group Activation: activate another Mutoid Vermin operative before opponent.Sludge-Grub: Group Activation: activate another Mutoid Vermin operative before opponent.
APL Modifiers
Eyestinger Swarm: Swarm [Stun]Vulgrar Thrice-Cursed: Viral Vox-static reduces enemy APL by 1 on activation.Techno-Curse: Viral Vox-static prevents enemy APL increases.
Bitter Demise
Sludge-Grub: Caustic Demise: Inflicts 1 damage on nearby enemies when incapacitated.Putrescent Demise: Firefight Ploy: Inflicts 1 or D3 damage on nearby enemies when operative is incapacitated.
Block Rerolls
Damage Reduction
Faction Rule: Revoltingly Resilient: subtract 1 damage from attacks dealing 3+ damage.Operative: Gellercaust Masks: critical hits deal normal damage to Mutant.Plague Bellows: defence dice of 3 count as successes for Nightmare Hulks at range.
Faction Rules
- Techno-Curse: Choose one curse to apply symptoms to enemies within range.
- Barrelwarp: Enemies within range have -1 Atk on ranged weapons.
- Screaming Rustspikes: Enemies in range take 1 damage when discarding failed attack dice.
- Viral Vox-static: Enemies in range cannot have their APL increased.
- Mutoid Vermin: Limited actions, ignored for objectives, and Fall Back costs 1 less AP.
- Nightmare Hulks: Cannot use Light cover, restricted actions, and increased AP for some actions.
- Revoltingly Resilient: Roll to reduce damage of 3+ by 1 on certain operatives.
Strategic Ploys
- Plagueridden Determination: Reroll one defence dice when shooting friendly operative
- Drawn to the Hum: Add 1" to Move if ending near selected objective
- Blessings of Infection: Discard fails to improve fight or retaliation results
- Rust Emanations: Opponent cannot retain 3s as successes in fights
Firefight Ploys
- Revolting Technology: Enemy ranged weapons gain Hot rule or modify roll
- Putrescent Demise: Deal damage to nearby enemies on death
- Barge: Hulk ignores control range for movement and actions
- Frightening Onslaught: Hulk performs free Fight action after fighting
Equipment
- Mutoid Vermin: Add four Mutoid Vermin operatives to your kill team.
- Mutated Symptoms: Once per battle, gain one additional Techno-Curse for an operative.
- Polluted Stockpile: Roll 2D6: on 7+, remove opponent's equipment; otherwise, they remove their own.
- Plague Bellows: Retain one defence die result of 3 as success when shooting Nightmare Hulk from over 6".
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Check the full faction rules for complete details.