The Gellerpox Infected are a resilient melee-focused faction that spreads debilitating curses across the battlefield while their hulking mutants and swarming vermin overwhelm enemies with raw durability and close-quarters aggression.
Core Abilities
Unusual Shooting
VULGRAR THRICE-CURSED: Pyregut (deluge) [Seek Light]
Unusual Melee
Super Conceal
Out of Order Movement
Activation Manipulation
Operative: MUTANT: Group Activation: activate another MUTANT operative before opponentOperative: GLITCHLING: Group Activation: activate another GLITCHLING operative before opponentOperative: CURSEMITE: Group Activation: activate another CURSEMITE operative before opponentOperative: EYESTINGER SWARM: Group Activation: activate another EYESTINGER SWARM operative before opponentOperative: SLUDGE-GRUB: Group Activation: activate another SLUDGE-GRUB operative before opponent
APL Modifiers
EYESTINGER SWARM: Swarm [Stun]VULGRAR THRICE-CURSED: Spread the Glorious Gifts subtracts 1 APLTECHNO-CURSE: Viral Vox-static prevents APL increases
Bitter Demise
Operative: Caustic Demise: on incapacitation, roll D6 for each visible enemy within 2", on 4+ inflict 1 damage.Firefight Ploy: Putrescent Demise: on incapacitation, inflict 1 damage (D3 for NIGHTMARE HULK) on each visible enemy within 2".
Block Rerolls
Damage Reduction
Faction Rule: REVOLTINGLY RESILIENT: subtract 1 damage from attacks inflicting 3+ damage on NIGHTMARE HULKS and MUTANTSOperative: MUTANT: Gellercaust Masks: change critical damage to normal damage
Faction Rules
- TECHNO-CURSE: Select one curse; enemies in range suffer its symptom, like -1 Atk or damage on failed fights.
- MUTOID VERMIN: Limited actions; ignored for scoring and contesting; Fall Back costs 1 less AP.
- NIGHTMARE HULKS: Cannot use Light terrain for cover; extra AP for Pick Up Marker and mission actions.
- REVOLTINGLY RESILIENT: Roll D6 to reduce damage of 3+ by 1 on a 4+ for Hulks and Mutants.
Strategic Ploys
- PLAGUERIDDEN DETERMINATION: Reroll one defence dice when shooting friendly operative.
- BLESSINGS OF INFECTION: Discard fails or successes to improve fight results.
- DRAWN TO THE HUM: Add 1" Move when moving near selected objective.
- RUST EMANATIONS: Worsen enemy Hit stat by 1 near Hulk operatives.
Firefight Ploys
- REVOLTING TECHNOLOGY: enemy ranged weapons gain or worsen Hot rule
- BARGE: Hulk ignores control for movement and charges
- PUTRESCENT DEMISE: deal damage when incapacitated to nearby enemies
- FRIGHTENING ONSLAUGHT: Hulk performs free Fight action after fighting
Equipment
- MUTOID VERMIN: Add four Mutoid Vermin operatives to your kill team.
- POLLUTED STOCKPILE: Roll 2D6 to possibly remove an opponent's equipment option.
- MUTATED SYMPTOMS: Once per battle, gain an additional Techno-Curse for an operative.
- PLAGUE BELLOWS: Retain one defence dice result of 3 when shooting a Nightmare Hulk.
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Check the full faction rules for complete details.