Meet the Hierotek Circle: a 9-op Necron kill team led by Crypteks. They're tough with 3+ saves, 10-14 wounds, and Living Metal healing D3+1 per turn. Their unique Reanimation Protocols can bring operatives back from the dead, making them resilient. Playstyle is versatile: Crypteks and Apprenteks use Magnify for powerful shooting, while Immortals and Deathmarks provide ranged firepower. They're not fast (Move 5-6) but control the board with support actions and ploys like Undying Androids for defense. Favor shooting over melee, with accurate options and strategic flexibility to outlast opponents. Get ready to command an undying legion!
Core Abilities
Unusual Shooting
Deathmark: Deathmarked: ranged weapons gain Seek vs enemies with Deathmarked tokenDeathmark: Multi-Dimensional Vision: ignore obscuring when shootingMagnify: treat friendly operative as active for cover and obscured, gains Ceaseless
Unusual Melee
Super Conceal
Out of Order Movement
Reanimation Protocols: operative set up when reanimated in Ready step.Strategic Ploy: Command Underlings: free Dash actions in Strategy phase.
Activation Manipulation
Psychomancer: Vision of Madness: prevents enemy activation with Madness token roll
APL Modifiers
Chronomancer: Aeonstave [Stun]Plasmacyte Accelerator: +1 APL to friendly DEATHMARK or IMMORTAL
Bitter Demise
Reanimation Protocols: Incapacitated operatives place markers for later reanimation with 1 wound.
Block Rerolls
Operative: Nightmare Shroud: cannot reroll attack dice.
Damage Reduction
Technomancer: Reinforce Metal: subtract 1 from damage of 3 or more on selected operative.
Faction Rules
- Reanimation Protocols: Incapacitated operatives may be reanimated later with 1 wound.
- Magnify: Some weapons treat another visible friendly operative as the shooter.
- Living Metal: Operatives regain D3+1 wounds each Strategy phase.
Strategic Ploys
- Relentless Onslaught: Ranged weapons gain Balanced within 8" of target
- Undying Androids: Retain one defence dice without rolling if no cover
- Command Underlings: Cryptek or Apprentek grants free Dash to nearby operatives
- Methodical Elimination: Melee weapons gain Accurate 1, Accurate 2 if stationary or retaliating
Firefight Ploys
- Cortical Control: ignore distance for support action targeting
- Reanimated Function: treat marker as operative for control
- Dimensional Ambush: perform Guard with Conceal, change to Engage
- Living Lightning: tesla carbine gains Blast, loses Devastating
Equipment
- Magnification Conduits: Once per turning point, another friendly operative can be treated as active for Magnify weapon rule.
- Phase Shifter: Once per turning point, worsen enemy Piercing by 1 when shooting a friendly Cryptek.
- Tesla Weave: Once per turning point, inflict D3+1 damage on enemy operatives after they Charge.
- Tesseract Cube: Chance to gain 1CP in Ready step, up to 2CP per battle, with risk of failure.