Hunter Clade

ReconSeek & Destroy
KILL GRADE [10]
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246810

What to Know

Meet the Hunter Clade! This 7-10 operative Kill Team is a versatile toolbox of Skitarii and Sicarians. Rangers excel at shooting with Targeting Protocol, while Vanguard debuff enemies in melee with Rad-Saturation. Fast Sicarians (Move 6) bring melee power: Ruststalkers shred with double Fight actions, and Infiltrators disrupt with Neurostatic Interference. Adapt on the fly with Doctrina Imperatives, swapping between offense, defense, and mobility. Not the toughest (Save 4), but their flexibility and synergy make them a tactical powerhouse. Perfect for players who love to outmaneuver and outthink their opponents!

Core Abilities

Unusual Shooting
Skitarii Ranger Surveyor: Spot: grants Seek Light and ignores obscuring to target.Skitarii Vanguard Surveyor: Spot: grants Seek Light and ignores obscuring to target.
Unusual Melee
Firefight Ploy: Omnissiah's Imperative: Conqueror allows immediate second strike when fighting.
Super Conceal
Out of Order Movement
Strategic Ploy: Scouting Protocol: free Dash for Rangers not in first turn
Activation Manipulation
Firefight Ploy: Control Edict: activate two operatives sequentially before opponent.Faction Rule: Extremis Mind-Link: use Control Edict for 0CP and activate operatives simultaneously.
APL Modifiers
Arc Pistol [Stun]Arc Rifle [Stun]Skitarii Ranger Diktat: Signal adds 1 APL to friendly operative.Skitarii Vanguard Diktat: Signal adds 1 APL to friendly operative.Firefight Ploy: Scrapcode Overload: -1 APL to enemies for control.Strategic Gambit: Rad Bombardment: -1 APL to enemies on roll.
Bitter Demise
Redundancy Systems: Once per turning point, regains D3+2 lost wounds when activated.
Block Rerolls
Strategic Ploy: Neurostatic Interference: enemy within 6" of INFILTRATOR cannot reroll attack dice.
Damage Reduction
Strategic Ploy: Debilitating Irradiation: subtract 1 from enemy weapon damage against Vanguard operatives.Firefight Ploy: Command Override (Bulwark): improve Save by 1 and add defence dice.Equipment: Refractor Field: worsen Piercing by 1, ignore Piercing 1.

Faction Rules

  • Doctrina Imperatives: Select a Primary Mode and Strategic Gambit for bonuses and penalties each turn.

Strategic Ploys

  • Debilitating Irradiation: Enemy under Rad-Saturation has -1 Normal Dmg
  • Neurostatic Interference: Enemy within 6" cannot reroll attack dice
  • Scouting Protocol: Concealed Rangers beyond 6" get free Dash
  • Accelerant Agents: Ruststalker can perform two Fight actions

Firefight Ploys

  • Control Edict: Activate two operatives consecutively
  • Scrapcode Overload: Reduce enemy APL for marker control
  • Command Override: Change operative's DOCTRINA IMPERATIVE
  • Omnissiah's Imperative: Inflict damage for DOCTRINA bonus

Equipment

  • Rad Bombardment: Once per battle, reduce APL or inflict damage on enemies near objective or drop zone.
  • Redundancy Systems: Once per turning point, regain up to D3+2 wounds if not near enemies.
  • Extremis Mind-Link: Once per battle, activate two operatives simultaneously for 0CP.
  • Refractor Field: Once per turning point, worsen enemy Piercing by 1 when shot at.

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